tic-tac-toe

How to know who is winner in Tic Tac Toe in python using guizero

夙愿已清 提交于 2020-01-15 04:11:08
问题 I have created a game called Tic Tac Toe. There are 2 players one of them are Xs one of them are Os all you have to do is get your symbol 3 in a row without the other person blocking you. The Gui for the game looks like this: Code: from guizero import App, TextBox, PushButton, Text, info empty = ' ' player = "X" def clicked(z): button = buttonlist[int(z)] # Finds out which button was pressed global empty, player if button.text != empty: pass # If button already pushed do nothing else: # Marks

Tic Tac Toe recursive algorithm

为君一笑 提交于 2020-01-10 15:02:33
问题 I can see this question (or a similar one) has been asked a few times and I've searched google a lot so that I can try to understand it however I am most definitely stuck. My task is to use a recursive function that uses a "goodness" variable to determine which is the best move a computer can make, I even have a document that is meant to help with this but for the life of me, I just don't understand it. If anyone could take some time to help me or break down what I actually need to do i'd be

Tic Tac Toe recursive algorithm

橙三吉。 提交于 2020-01-10 15:01:45
问题 I can see this question (or a similar one) has been asked a few times and I've searched google a lot so that I can try to understand it however I am most definitely stuck. My task is to use a recursive function that uses a "goodness" variable to determine which is the best move a computer can make, I even have a document that is meant to help with this but for the life of me, I just don't understand it. If anyone could take some time to help me or break down what I actually need to do i'd be

Tic Tac Toe recursive algorithm

牧云@^-^@ 提交于 2020-01-10 15:01:33
问题 I can see this question (or a similar one) has been asked a few times and I've searched google a lot so that I can try to understand it however I am most definitely stuck. My task is to use a recursive function that uses a "goodness" variable to determine which is the best move a computer can make, I even have a document that is meant to help with this but for the life of me, I just don't understand it. If anyone could take some time to help me or break down what I actually need to do i'd be

How do I determine a winner in my Tic Tac Toe program

一笑奈何 提交于 2020-01-06 02:27:46
问题 Earlier post: How do I make my tictactoe program scalable I have tried to make a Tic Tac Toe program (human vs computer) scalable (the board size can be changed). I had major problems earlier but fixed most of them. The game's rules are basic Tic Tac Toe but one different rule is that no matter how large the board is (when >= 5 ) the player or computer only need five marks in a row to win. Now the only gamebreaking problem with my program is determining who wins the game. It is only possible

Tic Tac Toe C++ algorithm debugging help

送分小仙女□ 提交于 2020-01-05 07:46:44
问题 Please help me understand why this isn't working. I don't know if there is a bug in my code, or whether my algorithm is fundamentally logically flawed. My algorithm is based on minimax, but I've forgone a heuristic evaluation function for a more simple technique. Because of the simplicity of plain 3x3 tic tac toe, I just want to calculate all possible game outcomes for each potential move, and select the one with the highest 'score'. I create a 'top level' vector of valid moves as well as a

Hello I am creating a TicTacToe game for myself to understand Java better

浪子不回头ぞ 提交于 2019-12-29 08:25:11
问题 however I am not sure where I am supposed to enter the whoWins() method. Do I enter this method in the actionperformed Method of the buttons or do i need to something different. Please help. public class TTT extends JFrame implements ActionListener { private JButton buttons[] = new JButton[9]; private JButton exitButton; public JLabel title; public JPanel titlePanel, panel; private int count = 0; int symbolCount = 0; private boolean win = false; public TTT() { title = new JLabel("Welcome to

Tic Tac Toe - Finding empty grid tiles [closed]

北战南征 提交于 2019-12-25 05:00:51
问题 It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center. Closed 6 years ago . This is a continuation of my previous question regarding the tic tac toe game. I am making a function that will collect all the empty grid tiles of a tic tac toe board, and return them in a list. This function

MiniMax Algorithm for Tic Tac Toe failure

杀马特。学长 韩版系。学妹 提交于 2019-12-25 04:56:21
问题 I'm trying to implement a minimax algorithm for tic tac toe with alpha-beta pruning. Right now I have the program running, but it does not seem to be working. Whenever I run it it seems to input garbage in all the squares. I've implemented it so that my minimax function takes in a board state and modifies that state so that when it is finished, the board state contains the next best move. Then, I set 'this' to equal the modified board. Here are my functions for the minimax algorithm: void

Java: Drawing using Graphics outside the class which draws the main canvas

≯℡__Kan透↙ 提交于 2019-12-25 02:23:38
问题 I'm trying to develop a Tic Tac Toe game in Java using Graphics. My problem is: I don't want to add any other methods inside my Grid.class (which draws the lines 3x3), but i want to draw my X or O from a class called Game. My grid class looks like the following: import java.awt.Graphics; import javax.swing.JPanel; public class Grid extends JPanel{ private final int ITEM_WIDTH = 30; private final int ITEM_HEIGHT = 30; private final int OUTER_WIDTH = 90; private final int OUTER_HEIGHT = 90;