Threecsg flat sides when expecting volumetric result
问题 The issue: Subtracting a cube from a sphere provides a result where the z axis retains volume, but the y and x axis produce flat disks, as show in the image. I am not sure why the sphere is losing volume on those sides. I am using a typical subtract with threeCSG. Code: var geometry = new THREE.CubeGeometry( 100, 100, 100 ); var material = new THREE.MeshLambertMaterial( {color: 0xff0000, side: THREE.DoubleSide, transparent:true, opacity: .5} ); var cutter = new THREE.Mesh( geometry, material