glTexImage2D vs. gluBuild2DMipmaps
问题 Very basic OpenGL texture creation code: int width, height; BYTE * data; FILE * file; // open texture data file = fopen( filename, "rb" ); if ( file == NULL ) return 0; // allocate buffer width = 256; height = 256; data =(BYTE*) malloc( width * height * 3 ); // read texture data fread( data, width * height * 3, 1, file ); fclose( file ); glGenTextures( 1, &texture ); glBindTexture( GL_TEXTURE_2D, texture ); //gluBuild2DMipmaps( GL_TEXTURE_2D, 3, width, height, GL_RGB, GL_UNSIGNED_BYTE, data )