Unity: Texture2D ReadPixels for specific Display
问题 Unity has had support for multiple display outputs for a while now (up to 8). With the ReadPixels function, you can specify an area to read from, and an origin coordinate. But I cannot specify a display number to perform the read on. I need to be able to read pixels from a specific display (1-8) with a specific area and origin point. How can I do this, please? 回答1: You can achieve ReadPixels for a specific screen/display. You have to do the following: Before I start, I assume you have a