Seams on cube edges when using texture atlas with three.js
I have seams between horizontal faces of the cube when use texture atlas in three.js. This is demo: http://jsfiddle.net/rnix/gtxcj3qh/7/ or http://jsfiddle.net/gtxcj3qh/8/ (from comments) Screenshot of the problem: Here I use repeat and offset: var materials = []; var t = []; var imgData = document.getElementById("texture_atlas").src; for ( var i = 0; i < 6; i ++ ) { t[i] = THREE.ImageUtils.loadTexture( imgData ); //2048x256 t[i].repeat.x = 1 / 8; t[i].offset.x = i / 8; //t[i].magFilter = THREE.NearestFilter; t[i].minFilter = THREE.NearestFilter; t[i].generateMipmaps = false; materials.push(