svg

How to transform the image pattern in JavaScript canvas fillingStyle?

邮差的信 提交于 2021-02-11 02:27:18
问题 I'm currently developing a 2D graphic library in JavaScript, and now I'm sticking with the background texture transforming problems. I want to set the background texture (property fillStyle ) of a canvas context ( CanvasRenderingContext2D ) to an image ( CanvasPattern ). It's easy to assign an image to the fillStyle . But the only problem is that, the image can't actually be translated, scaled nor skewed. I've looked up MDN, it says there's a prototype called setTransform() . With this API

SVG used as image is blury on iphone

两盒软妹~` 提交于 2021-02-11 02:01:28
问题 I am using an SVG based 64 as an image source. This looks fine on a desktop, but when I view on my mobile (Iphone XS MAX - Safari), this looks really blury. See below fiddle which has two images, one is just the raw SVG, and the second is the SVG base 64 used as source. https://jsfiddle.net/t0e4sjw3/ You can see from the screenshot below, that the one used as an image is very blury and the filter seems to be a lot bigger than on the first image. Is there any way to stop this? <svg xmlns="http

SVG used as image is blury on iphone

六月ゝ 毕业季﹏ 提交于 2021-02-11 01:57:52
问题 I am using an SVG based 64 as an image source. This looks fine on a desktop, but when I view on my mobile (Iphone XS MAX - Safari), this looks really blury. See below fiddle which has two images, one is just the raw SVG, and the second is the SVG base 64 used as source. https://jsfiddle.net/t0e4sjw3/ You can see from the screenshot below, that the one used as an image is very blury and the filter seems to be a lot bigger than on the first image. Is there any way to stop this? <svg xmlns="http

SVG used as image is blury on iphone

时光怂恿深爱的人放手 提交于 2021-02-11 01:57:36
问题 I am using an SVG based 64 as an image source. This looks fine on a desktop, but when I view on my mobile (Iphone XS MAX - Safari), this looks really blury. See below fiddle which has two images, one is just the raw SVG, and the second is the SVG base 64 used as source. https://jsfiddle.net/t0e4sjw3/ You can see from the screenshot below, that the one used as an image is very blury and the filter seems to be a lot bigger than on the first image. Is there any way to stop this? <svg xmlns="http

Use of foreignobject inside svg

跟風遠走 提交于 2021-02-10 23:26:59
问题 I am trying to learn how to animate SVG using CSS. I am new to this and I am scrubbing the internet to pick up material. My end goal is to generate an automated svg in .svg format as the program where I upload this animated end product only accepts .svg file. I have recently come across the code below in an .html file <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Document</title> <style> * { margin: 0; padding: 0; box-sizing: border-box; } body { background-color:

Use of foreignobject inside svg

北城以北 提交于 2021-02-10 23:26:24
问题 I am trying to learn how to animate SVG using CSS. I am new to this and I am scrubbing the internet to pick up material. My end goal is to generate an automated svg in .svg format as the program where I upload this animated end product only accepts .svg file. I have recently come across the code below in an .html file <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Document</title> <style> * { margin: 0; padding: 0; box-sizing: border-box; } body { background-color:

React - import multiple svgs in a single file

一世执手 提交于 2021-02-10 22:40:25
问题 I have multiple svg files and I want to import and export all of them in a single file: icons.js import IconVideoOn from '../../assets/img/icons/video-on.svg'; import IconVideoOff from '../../assets/img/icons/video-off.svg'; import IconMicOn from '../../assets/img/icons/mic-on.svg'; import IconMicOff from '../../assets/img/icons/mic-off.svg'; . . . export default { IconVideoOn, IconVideoOff, IconMicOn, IconMicOff }; then I'm importing them like this MyComponent.jsx import { IconVideoOn } from

How to handle hashed assets with sprite.svg in Angular 10

老子叫甜甜 提交于 2021-02-10 18:21:55
问题 Recently, we updated our Angular application from version 8 to version 10 , where we add fixes to assets folder for having relative path and it work perfectly fine for all images except sprite icons. We having svg-fragment-identifiers, where hash code is used as identifiers for specific to SVG icon from SPRITE file. In Angular 8 - background: url(sprite.60bf8dc8eb06ec7972fe.svg#search) no-repeat In Angular 10 - background: url(sprite.60bf8dc8eb06ec7972fe.svg) no-repeat Problem - After hash

How to handle hashed assets with sprite.svg in Angular 10

纵然是瞬间 提交于 2021-02-10 18:19:20
问题 Recently, we updated our Angular application from version 8 to version 10 , where we add fixes to assets folder for having relative path and it work perfectly fine for all images except sprite icons. We having svg-fragment-identifiers, where hash code is used as identifiers for specific to SVG icon from SPRITE file. In Angular 8 - background: url(sprite.60bf8dc8eb06ec7972fe.svg#search) no-repeat In Angular 10 - background: url(sprite.60bf8dc8eb06ec7972fe.svg) no-repeat Problem - After hash

Svg animation that starts on hover doesn't play when the svg is loaded using image tag

痞子三分冷 提交于 2021-02-10 15:59:04
问题 I have the following animation: https://svgur.com/i/6XH.svg If you click on the link, you will see that it starts playing once you hover it. However, when I load the svg on a page using the image tag, as done below, the hover event doesn't seem to reach the svg image. Is it possible to do this somehow? It is not an option to paste the svg directly in the html page, because the software I use don't allow for that. 回答1: Images by design do not expose a DOM and their content cannot receive mouse