stylus-pen

How can I access tablet pen data via Python?

青春壹個敷衍的年華 提交于 2021-02-18 18:26:34
问题 I need to access a windows tablet pen data (such as the surface) via Python. I mainly need the position, pressure, and tilt values. I know how to access the Wacom pen data but the windows pen is different. There is a Python library named Kivy that can handle multi-touch but it recognizes my pen as a finger (WM_TOUCH) and not as a pen (WM_PEN). This is my Kivy code (that doesnt report pressure and tilt): from kivy.app import App from kivy.uix.widget import Widget class TouchInput(Widget): def

How can I access tablet pen data via Python?

谁都会走 提交于 2021-02-18 18:25:33
问题 I need to access a windows tablet pen data (such as the surface) via Python. I mainly need the position, pressure, and tilt values. I know how to access the Wacom pen data but the windows pen is different. There is a Python library named Kivy that can handle multi-touch but it recognizes my pen as a finger (WM_TOUCH) and not as a pen (WM_PEN). This is my Kivy code (that doesnt report pressure and tilt): from kivy.app import App from kivy.uix.widget import Widget class TouchInput(Widget): def

Windows 10 : Pen (stylus) not working on MFC application

折月煮酒 提交于 2020-06-17 07:53:39
问题 I have an MFC application that works fine with Pen (Stylus) under Windows 7, but unfortunately, it does not work on Windows 10. Under Windows 7 , I am able to scroll vertically with the stylus WITHOUT using ( clicking and dragging ) the scroll bar, i can scroll vertically by clicking and dragging from anywhere in my dialog (formview) Under Windows 10 , I am not able to scroll vertically with the stylus WITHOUT using ( clicking and dragging ) the scroll bar. I must click (and drag) with the

How to draw on a HTML5 canvas with a stylus

流过昼夜 提交于 2020-01-14 02:50:27
问题 I used onmousedown, onmousemove and onmouseup events to draw with JavaScript on a HTML5 canvas object. Everything is working. Now I want to replace the mouse with a sylus (Wacom Intous Pro) Therefore I replaced the mouse Events with onpointerdown, onpointerup and onpointermove. But now, if I touch and move the pen, I do not get any onpointermove Events, instead the whole page is draged. By adding html, body {overflow: hidden} to the HTML construct I could Prevent this behaviour, but still I

How to differentiate whether a user is tapping the screen with his finger or an apple pencil?

我只是一个虾纸丫 提交于 2019-12-18 05:04:31
问题 The App supports iPad Pro and it has to work with the Apple Pencil. What I would like to do is to differentiate whether the user is using the Apple Pencil or his finger. Something like: if( the user is pressing the screen with his finger){ do something } else if ( the user is pressing the screen with an Apple Pencil){ do something else } I found the UITouchTypeStylus attribute but was not able to know how it works. My main problem is that there are really few examples, and they are written in

Xcode iOS Simulator: can I use the mouse as pretend Apple Pencil input (on iPad Pro), for testing?

六月ゝ 毕业季﹏ 提交于 2019-12-11 00:15:52
问题 Is it possible to do this (with a menu, a shortcut, or a modifier key + mouse)? For example, you can use the mouse to test simple touch gestures in the simulator, like left mouse acts as single finger, and shift / option allow for different two finger gestures. I have been unable to find any documentation one way or the other about whether this is possible, despite this developer.apple.com page where the simple, easy-to-understand API changes for supporting Apple Pencil hardware are

Simulating Apple pencil in the simulator seems to be possible somehow

送分小仙女□ 提交于 2019-12-08 07:06:43
问题 I was wondering if it is possible to simulate the Apple pencil in the iOS simulator. According to an Apple emloyee here Xcode iOS Simulator: can I use the mouse as pretend Apple Pencil input (on iPad Pro), for testing? it is not possible. And the answer was given in June 2017. According to https://developer.xamarin.com/guides/cross-platform/windows/ios-simulator/ (very last paragraph: Stylus support in Windows is also translated to Apple Pencil input on the simulator. ), using the remote iOS

Simulating Apple pencil in the simulator seems to be possible somehow

风流意气都作罢 提交于 2019-12-07 15:38:25
I was wondering if it is possible to simulate the Apple pencil in the iOS simulator. According to an Apple emloyee here Xcode iOS Simulator: can I use the mouse as pretend Apple Pencil input (on iPad Pro), for testing? it is not possible. And the answer was given in June 2017. According to https://developer.xamarin.com/guides/cross-platform/windows/ios-simulator/ (very last paragraph: Stylus support in Windows is also translated to Apple Pencil input on the simulator. ), using the remote iOS simulator from Xamarin, it is possible to simulate the pencil. (and they have had this feature for some

How to differentiate whether a user is tapping the screen with his finger or an apple pencil?

帅比萌擦擦* 提交于 2019-11-29 07:29:51
The App supports iPad Pro and it has to work with the Apple Pencil. What I would like to do is to differentiate whether the user is using the Apple Pencil or his finger. Something like: if( the user is pressing the screen with his finger){ do something } else if ( the user is pressing the screen with an Apple Pencil){ do something else } I found the UITouchTypeStylus attribute but was not able to know how it works. My main problem is that there are really few examples, and they are written in swift, but I am working in objective C. And I am not able to really understand these samples. Look at