XCode 5.1 force 32 bit compilation for a Cocos2d-iphone v3 project
I am using SpriteBuilder with Cocos2d-iphone v3. Ever since updating to XCode 5.1 my application crashes when I use CCButton actions defined directly in SpriteBuilder . This seems to be the cause This is most likely a cast or pointer conversion, going bad on 64 bit. as pointed out by @birkemose at the Cocos2d forums How can I force XCode 5.1 to compile my project in 32 bit even for my 64 bit devices? Update: Fix by updating Cocos2d to RC4 xCode 5.1 build crashes - SpriteBuilder In your project's build settings, change Architectures from "Standard architectures" to "armv7, armv7s" (without the