Libgdx save SpriteBatch in a texture
I would like to know if it possible to save a spriteBatch in a texture . SpriteBatch batch = new SpriteBatch(); After drawing a few thing inside the batch , I would like to save all thing that contains the SpriteBatch in One texture (something like a screenshot ). I have no idea to how to do it, I searched on the web and on the libgdx doc but didn't found. Thanks you You can render to a FrameBufferObject (FBO). See https://github.com/mattdesl/lwjgl-basics/wiki/FrameBufferObjects An FBO will work if you are okay with making the decision to render to a texture in advance. One side-effect is that