sprite-kit

Proper transition between SpriteKit Animations

拜拜、爱过 提交于 2021-02-10 04:26:29
问题 I have an idle player animation and I want to do a smooth transition between some animations. The idle animation is the default one and from that transition I want to be able to switch to another state(let's say fight) and then back to idle. The code for the idle character animation is currently like : self.addChild(playerAnimation) playerAnimation.runAction(SKAction.repeatActionForever( SKAction.animateWithTextures(playerAnimationManager.idleManAnimation.textureArray, timePerFrame: 0.1)))

Proper transition between SpriteKit Animations

自古美人都是妖i 提交于 2021-02-10 04:21:47
问题 I have an idle player animation and I want to do a smooth transition between some animations. The idle animation is the default one and from that transition I want to be able to switch to another state(let's say fight) and then back to idle. The code for the idle character animation is currently like : self.addChild(playerAnimation) playerAnimation.runAction(SKAction.repeatActionForever( SKAction.animateWithTextures(playerAnimationManager.idleManAnimation.textureArray, timePerFrame: 0.1)))

Proper transition between SpriteKit Animations

我与影子孤独终老i 提交于 2021-02-10 04:21:18
问题 I have an idle player animation and I want to do a smooth transition between some animations. The idle animation is the default one and from that transition I want to be able to switch to another state(let's say fight) and then back to idle. The code for the idle character animation is currently like : self.addChild(playerAnimation) playerAnimation.runAction(SKAction.repeatActionForever( SKAction.animateWithTextures(playerAnimationManager.idleManAnimation.textureArray, timePerFrame: 0.1)))

Proper transition between SpriteKit Animations

纵饮孤独 提交于 2021-02-10 04:20:43
问题 I have an idle player animation and I want to do a smooth transition between some animations. The idle animation is the default one and from that transition I want to be able to switch to another state(let's say fight) and then back to idle. The code for the idle character animation is currently like : self.addChild(playerAnimation) playerAnimation.runAction(SKAction.repeatActionForever( SKAction.animateWithTextures(playerAnimationManager.idleManAnimation.textureArray, timePerFrame: 0.1)))

Proper transition between SpriteKit Animations

守給你的承諾、 提交于 2021-02-10 04:20:20
问题 I have an idle player animation and I want to do a smooth transition between some animations. The idle animation is the default one and from that transition I want to be able to switch to another state(let's say fight) and then back to idle. The code for the idle character animation is currently like : self.addChild(playerAnimation) playerAnimation.runAction(SKAction.repeatActionForever( SKAction.animateWithTextures(playerAnimationManager.idleManAnimation.textureArray, timePerFrame: 0.1)))

Proper transition between SpriteKit Animations

梦想的初衷 提交于 2021-02-10 04:20:14
问题 I have an idle player animation and I want to do a smooth transition between some animations. The idle animation is the default one and from that transition I want to be able to switch to another state(let's say fight) and then back to idle. The code for the idle character animation is currently like : self.addChild(playerAnimation) playerAnimation.runAction(SKAction.repeatActionForever( SKAction.animateWithTextures(playerAnimationManager.idleManAnimation.textureArray, timePerFrame: 0.1)))

What Is The Best Way To Display Pixel Art In Sprite Kit?

烈酒焚心 提交于 2021-02-08 01:51:46
问题 I'm curious to how I would display pixel art for my game. For now i'm just resizing the SKScene to be sceneWithSize:CGSizeMake(256, 192) is this the correct way or is there a bester way to go about doing this sort of task? 回答1: First, use the default sizes of scenes - you do not need to scale or change their sizes, this is just bad. Next just scale your sprites either beforehand (in Photoshop for example) using nearest neighbor scale method - this keeps pixels separate and does not introduce

What Is The Best Way To Display Pixel Art In Sprite Kit?

本小妞迷上赌 提交于 2021-02-08 01:50:50
问题 I'm curious to how I would display pixel art for my game. For now i'm just resizing the SKScene to be sceneWithSize:CGSizeMake(256, 192) is this the correct way or is there a bester way to go about doing this sort of task? 回答1: First, use the default sizes of scenes - you do not need to scale or change their sizes, this is just bad. Next just scale your sprites either beforehand (in Photoshop for example) using nearest neighbor scale method - this keeps pixels separate and does not introduce

Issue with SKVideoNode in SpriteKit, Simulator just shows Grey Screen

99封情书 提交于 2021-02-07 20:44:29
问题 Trying to run a 'Cut Scense Video' before entering into my game build. The game works great. I have created a separate scene, which I named "StartScene" to play my cut scene. The build succeeds, but when it gets to the cut scene part on the simulator I get a blank grey screen. I have searched online and get a lot of resizing issues with the video, however Apple Developer says this: When a video node is created, its size property is initialized to the base size of the video content, but you

Issue with SKVideoNode in SpriteKit, Simulator just shows Grey Screen

℡╲_俬逩灬. 提交于 2021-02-07 20:43:18
问题 Trying to run a 'Cut Scense Video' before entering into my game build. The game works great. I have created a separate scene, which I named "StartScene" to play my cut scene. The build succeeds, but when it gets to the cut scene part on the simulator I get a blank grey screen. I have searched online and get a lot of resizing issues with the video, however Apple Developer says this: When a video node is created, its size property is initialized to the base size of the video content, but you