Textures used for animateWithTextures getting lost. Some frames show red X
问题 My xCode project has the following.... AppDelegate GameViewController OpeningScene MainMenuScene GameScene When the game starts AppDelegate creates an array of all the textures I will use... [self.texturesArray addObject:[SKTexture textureWithImageNamed:@"Background05.jpg"]]; There's about 120 textures. Then I preload them using... [SKTexture preloadTextures:self.texturesArray withCompletionHandler:^{ NSLog(@"************ Finished Preloading Textures in AppDelegate.m *************"); [[STGD