Handling Multiple GestureRecognizers
I've run into an issue understanding UIGestureRecognizers . My goal right now is to have a set of GestureRecognizers to do different tasks, for example: override func viewDidLoad() { mainScene = GameScene(size: self.view.bounds.size) main = view as! SKView mainScene.panRecognizer = UIPanGestureRecognizer(target: self, action: #selector(shiftView(recognizer:))) main.addGestureRecognizer(mainScene.panRecognizer) mainScene.tapRecognizer = UITapGestureRecognizer(target: self, action: #selector(testTap(recognizer:))) main.addGestureRecognizer(mainScene.tapRecognizer) mainScene.pinchRecognizer =