Set SKShapeNode frame to calculateAccumutedFrame
问题 This issue has been happening for days: I cannot set the specific frame I need. I need my SKShapeNode frame to be the bounding box around a circle so that it is an inscribed circle to the frame. The blue is the current frame and the red is the frame I want it to be. I am creating the SKShapeNode like this: init(level: Int, from: SKSpriteNode, fromScene: GameScene) { self.level = level self.from = from self.fromScene = fromScene bezierPath = UIBezierPath(arcCenter: CGPoint.zero, radius: