skew

Skewing a bitmap only in the vertical direction

邮差的信 提交于 2019-11-28 23:55:59
I want to skew (correct me if this is not the correct word) a bitmap so that it appears to have depth. A good way to visualize what I am asking for is how the credits of Star Wars are angled to show depth. I have tried the following: canvas.getMatrix().postSkew(kx,ky,px,py); and canvas.skew(sx,sy); But I have not had much success. The above methods seem to always transform the bitmap into a parallelogram. Is there a way to transform the bitmap into a trapezoid instead? Here is a snippet of code that I took from the examples that Romain pointed me to. canvas.rotate(-mOrientation[0] + mHeading,

Makefile : Clock skew detected

泪湿孤枕 提交于 2019-11-28 23:45:25
My problem is whenever I try to compile using Makefile I get the following : make: Warning: File `Board.c' has modification time 1.3e+03 s in the future gcc -Wall -c -Wvla -lm Board.c -o Board.o gcc -Wall -c -Wvla -lm PlayBoard.c -o PlayBoard.o gcc -lm ErrorHandle.o Board.o PlayBoard.o -g -o PlayBoard make: warning: Clock skew detected. Your build may be incomplete. My Makefile is : CC = gcc FLAGS = -Wall -c -Wvla PlayBoard: ErrorHandle.o Board.o PlayBoard.o $(CC) -lm ErrorHandle.o Board.o PlayBoard.o -g -o $@ PlayBoard.o: PlayBoard.c Board.o $(CC) $(FLAGS) -lm PlayBoard.c -o $@ Board.o :

one sided skew with css

帅比萌擦擦* 提交于 2019-11-28 12:43:19
问题 I want to create a one sided skew, but failed to do so. here is what I've tried so far: .bg-style1 { background: #ccc; position: relative; display: block; z-index: 2; } .bg-style1:after { content: " "; position: absolute; display: block; width: 30%; height: 100%; top: 0; left: 0; z-index: -1; background: #333333; -ms-transform: skew(-30deg, 0deg); -webkit-transform: skew(-30deg, 0deg); transform: skew(-30deg, 0deg); } <section class="page"> <div class="bg-style1"> .....content goes here </div

CSS Skew only container, not content

╄→гoц情女王★ 提交于 2019-11-28 08:30:23
I'm having trouble figuring out how to make the following layout work. I'm not restricted to pure CSS - I know JS will be involved to make it cross-browser - but a CSS solution would be awesome. Here's what I am trying to achieve: I've tried the following code, skewing the container and then skewing the image in the opposite direction, but it just gives me a square image. Chrome inspector shows me that the container is being skewed properly, but skewing the image back makes it square again. Adding an overflow:hidden to the container kind of works but the edges of the angle become jagged. Here

How to extend the 'summary' function to include sd, kurtosis and skew?

半腔热情 提交于 2019-11-28 07:57:35
问题 R's summary function works really well on a dataframe, giving, for example: > summary(fred) sum.count count sum value Min. : 1.000 Min. : 1.0 Min. : 1 Min. : 0.00 1st Qu.: 1.000 1st Qu.: 6.0 1st Qu.: 7 1st Qu.:35.82 Median : 1.067 Median : 9.0 Median : 10 Median :42.17 Mean : 1.238 Mean : 497.1 Mean : 6120 Mean :43.44 3rd Qu.: 1.200 3rd Qu.: 35.0 3rd Qu.: 40 3rd Qu.:51.31 Max. :40.687 Max. :64425.0 Max. :2621278 Max. :75.95 What I'd like to do is modify the function so it also gives, after

Chrome : Text blurry when skew back : skew(-10deg) -> skew(10deg)

和自甴很熟 提交于 2019-11-27 23:41:12
问题 I just want to skew the parent and skew it back on the child. Example : HTML <div class="parent"> <!-- skew(-10deg) --> <div class="child">Hello</div> <!-- skew(10deg) (skew back) --> </div> Example : CSS .parent { transform: skew(-10deg); } .child { transform: skew(10deg); } Text inside seems ok with Firefox, Safari. But not Chrome and Opera its a bit blurry I have to use -webkit-backface-visibility: hidden; for reduce box pixelated in Chrome Firefox : Chrome : Firefox vs Chrome : or zoomed

De-skew characters in binary image

半世苍凉 提交于 2019-11-27 15:42:29
I'm working on number plate recognition. The problem is that I have to de-skew the characters in a binary image to increase the accuracy of template matching. I have done a lot of pre-processing to remove unnecessary pixels of the image and I could segment the characters out. But unfortunately they are skewed. From... converting to greyscale to binary Then.. pre-processing techniques.. After segmentation.. As can be observed in the last image, the characters are skewed and this will lead to inaccuracy for template matching to perform recognition purposes. Most of the researchers are using

Skewed Borders on a Div

本秂侑毒 提交于 2019-11-27 08:37:41
I'm trying to skew a div, similar to this: Slant the top of a div using css without skewing text or this: http://tympanus.net/codrops/2011/12/21/slopy-elements-with-css3/ Here's an image of what I'm trying to do: Basically, I need to slant the borders in weird ways on all 4 sides . I can do this with background images, but I'd prefer some way to do this in CSS so the divs can be responsive in width and height. I'd like to find a solution that works on older browsers, but I understand I can't have everything! What would be the best way to have slanted borders on all 4 sides? (Note: the border

Skew one side only of an element

三世轮回 提交于 2019-11-27 03:34:49
问题 I'm tying to get a result as this image : I tried that : #parallelogram-container { margin: 0 50px; } .parallelogram { background: #008dd0; width: 200px; border: none; display: inline-block; height: 90px; -moz-transform: scaleX(1) scaleY(1) scaleZ(1) skewX(-20deg); -webkit-transform: scaleX(1) scaleY(1) scaleZ(1) skewX(-20deg); transform: scaleX(1) scaleY(1) scaleZ(1) skewX(-20deg); transform-origin: 50% 50%; padding: 0px; margin: 0 1px; } .parallelogram:first-child { border-bottom-left

CSS Skew only container, not content

吃可爱长大的小学妹 提交于 2019-11-27 02:15:55
问题 I'm having trouble figuring out how to make the following layout work. I'm not restricted to pure CSS - I know JS will be involved to make it cross-browser - but a CSS solution would be awesome. Here's what I am trying to achieve: I've tried the following code, skewing the container and then skewing the image in the opposite direction, but it just gives me a square image. Chrome inspector shows me that the container is being skewed properly, but skewing the image back makes it square again.