C++ Boost::serialization : How do I archive an object in one program and restore it in another?
问题 I'm using Boost Serialization for saving and loading my game's overall state as well as storing map and creature data externally. I have two programs. The first runs the game itself, creating new objects as necessary based on the data saved in the external files. It also produces savefiles of its own state. These all work so far. The second, I am creating as a dedicated editor. I want to use it to create and manipulate said files to be used by the game program. So I made mirror images in the