How many times do I release an allocated or retained object?
问题 I am making an iPhone game. I want to release all objects that have been allocated or retained. In the dealloc function I am releasing all such objects, but then I realized that sometimes I end up releasing objects when they have not been allocated yet. So I figured I need to check if its retainCount is greater than zero or not before I release it. My question is: Do I just check if the retainCount is greater than zero and then release it? if([bg retainCount]!=0) { [bg release]; } or Should I