rendering

Mac font rendering on Windows [closed]

前提是你 提交于 2021-02-18 11:16:11
问题 Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 7 years ago . Improve this question I love the way Mac OS beautifully renders fonts (not just browsers). I was wondering if we could somehow get the same rendering in browsers running on Windows? Someone recommended sIFR but I guess that's useful when I need to use non-standard fonts? 回答1: Check out

Wait for CSS to load before JS in React [FOUC]

情到浓时终转凉″ 提交于 2021-02-18 05:13:54
问题 We are building our new website entirely in React and utilizing code-splitting & scss. Whenever a new page is requested it loads the raw HTML in the browser first and then a split second or so later the css styling comes in, seems to be a FOUC issue. This makes for a terrible experience and we need to figure out how to ensure the CSS is loaded before rendering the component(s). Does anyone have any experience with this? There seems to be a lack of information online currently with this issue.

Wait for CSS to load before JS in React [FOUC]

纵然是瞬间 提交于 2021-02-18 05:13:37
问题 We are building our new website entirely in React and utilizing code-splitting & scss. Whenever a new page is requested it loads the raw HTML in the browser first and then a split second or so later the css styling comes in, seems to be a FOUC issue. This makes for a terrible experience and we need to figure out how to ensure the CSS is loaded before rendering the component(s). Does anyone have any experience with this? There seems to be a lack of information online currently with this issue.

Scale Everything On Pygame Display Surface

孤街浪徒 提交于 2021-02-13 17:31:15
问题 So I'm making a 2D pixel art game in pygame and as you could assume, all my sprite textures appear very small. I'm wondering if there's a way I can globally scale everything up in my game without either having to scale each sprite up individually or messing up the coordinates. Every sprite will move on a grid: one unit is 16x16 pixels and when my player sprite moves, for example, it will just move over in a direction 16 pixels. Here's my main script: import sys from pygame.locals import *

Waiting for UI re-rendering to complete

心已入冬 提交于 2021-02-10 18:34:13
问题 I've actually got 2 similar problems here with no luck finding anything on the web. Problem 1: Using a BackgroundWorker, I am updating the UI with the % done, but I am using the UserState because I want to report fraction of a percent. The problem is, depending on the inputs, sometimes updates happen rarely (a percent every couple seconds) and other times very fast (triggering fractional % updates many times a second). In the latter case, I'm getting a stack overflow (no pun intended) issue.

Waiting for UI re-rendering to complete

戏子无情 提交于 2021-02-10 18:33:37
问题 I've actually got 2 similar problems here with no luck finding anything on the web. Problem 1: Using a BackgroundWorker, I am updating the UI with the % done, but I am using the UserState because I want to report fraction of a percent. The problem is, depending on the inputs, sometimes updates happen rarely (a percent every couple seconds) and other times very fast (triggering fractional % updates many times a second). In the latter case, I'm getting a stack overflow (no pun intended) issue.

gganimate returns .png files, but no animated object

微笑、不失礼 提交于 2021-02-07 14:41:48
问题 I am trying to create an animation to show students how to represent data with animations. Running the below code library(ggplot) library(gganimate) library(carData) anim <- ggplot(mtcars, aes(mpg, disp)) + transition_states(gear, transition_length = 2, state_length = 1) + enter_fade() + exit_fade() animate(anim) I was expecting an animation on a preview window and the creation of a gif image. Conversely, what I am getting is 100 .png files in the working directory, but nothing else. The

gganimate returns .png files, but no animated object

浪尽此生 提交于 2021-02-07 14:41:14
问题 I am trying to create an animation to show students how to represent data with animations. Running the below code library(ggplot) library(gganimate) library(carData) anim <- ggplot(mtcars, aes(mpg, disp)) + transition_states(gear, transition_length = 2, state_length = 1) + enter_fade() + exit_fade() animate(anim) I was expecting an animation on a preview window and the creation of a gif image. Conversely, what I am getting is 100 .png files in the working directory, but nothing else. The

gganimate returns .png files, but no animated object

那年仲夏 提交于 2021-02-07 14:39:29
问题 I am trying to create an animation to show students how to represent data with animations. Running the below code library(ggplot) library(gganimate) library(carData) anim <- ggplot(mtcars, aes(mpg, disp)) + transition_states(gear, transition_length = 2, state_length = 1) + enter_fade() + exit_fade() animate(anim) I was expecting an animation on a preview window and the creation of a gif image. Conversely, what I am getting is 100 .png files in the working directory, but nothing else. The

Why do I get a “404 Not Found” error even though the link is on the server?

对着背影说爱祢 提交于 2021-02-07 12:03:19
问题 I'm running a simple test site on PythonAnywhere using Flask. When I run the script, the initial site (index.html) appears, and everything seems fine. However, when I click on any of the links (like signup.html), I get a 404 error: Not Found The requested URL was not found on the server. If you entered the URL manually please check your spelling and try again. However, the HTML files are all in the templates folder, along with index.html. Why can't they be found on the server? Here is the