Screen recording within android using libgdx or not
问题 I managed to do this by taking a series of screenshots and convert them to video using ffmpeg (ffmpeg compiled for android and include all *so to asserts, copy them all to to data/data/my.package/ and execute ffmpeg from there) But the main problem is the taking screenshots have big impact on screen rendering, it freezes a while (~0.1sec) when the app is executing this line of code: Gdx.gl.glReadPixels(x, y, w, h, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, pixels); I tried to take screenshots from