realitykit

How to record video in RealityKit?

好久不见. 提交于 2020-08-21 20:02:57
问题 I have a RealityKit project in Xcode and I want to record the ARView . I considered ReplayKit, but that is for screen recording, I want to record only the ARView with its camera feed. I considered the open source project ARVideoKit by AFathi but that doesn't support RealityKit... something about different rendering paths. I have found a Medium article which describes how to implement a recording feature in an ARKit app, but the problem is that it requires the method: func renderer(_ renderer:

How to record video in RealityKit?

点点圈 提交于 2020-08-21 19:59:20
问题 I have a RealityKit project in Xcode and I want to record the ARView . I considered ReplayKit, but that is for screen recording, I want to record only the ARView with its camera feed. I considered the open source project ARVideoKit by AFathi but that doesn't support RealityKit... something about different rendering paths. I have found a Medium article which describes how to implement a recording feature in an ARKit app, but the problem is that it requires the method: func renderer(_ renderer:

How to record video in RealityKit?

柔情痞子 提交于 2020-08-21 19:57:29
问题 I have a RealityKit project in Xcode and I want to record the ARView . I considered ReplayKit, but that is for screen recording, I want to record only the ARView with its camera feed. I considered the open source project ARVideoKit by AFathi but that doesn't support RealityKit... something about different rendering paths. I have found a Medium article which describes how to implement a recording feature in an ARKit app, but the problem is that it requires the method: func renderer(_ renderer:

High-Quality Rendering – RealityKit vs SceneKit vs Metal

拟墨画扇 提交于 2020-08-21 06:48:26
问题 I'm new to iPhone app developing, though have experience in graphics programming in OpenGL. I'm creating an iPhone app that I intend to display realistic/high-quality renders within AR. Whilst experimenting with these 3 options, I'm still unsure which of them I should go forward with developing my app's framework around: SceneKit, RealityKit and Metal. I've read that SceneKit is built on top of Metal, but I'm not sure whether its worth the time/effort programming any custom shaders as opposed