Projection and View matrices to match the Kinect RGB camera perspective
问题 Does anybody know what are the correct values to setup the projection and view matrix for a XNA rendering in order to match with the Kinect RGB camera? For example, if the skeleton head joint coordinates are (X,Y,Z) then if I draw a sphere at these coordinates in my 3D space, the rendering should overlap the head in the RGB image. 回答1: In the end I took a trial and error approach and determined the parameters. You can find more details here: http://www.mindtreatstudios.com/our-projects/kinect