Three.js How do you get a Plane from a vector and a constant?
问题 In three.js, the constructor for the Math Plane takes 2 inputs: normal -- (Vector3) normal vector defining the plane pointing towards the origin constant -- (Float) the negative distance from the origin to the plane along the normal vector Can someone provide an illustration or explain how this works? I can understand given a point and normal how to construct a plane, or 3 co-planar points, but can't figure out how a normal vector and constant can be used. 回答1: TL:DR? Mathy-ness and linear