Manipulating the pixels within a BufferedImage through an Array
问题 I'm currently following a series on Java game development from scratch. I understand most java and oop concepts but have very little experience when dealing with graphics and hardware acceleration. The lines of code that I am questioning are: private BufferedImage image = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB); private int[] pixels = ((DataBufferInt) image.getRaster().getDataBuffer()).getData(); The BufferedImage "image" variable is always the variable being drawn to the