perlin-noise

Fastest Perlin-Like 3D noise algorithm?

假如想象 提交于 2019-11-27 23:15:28
问题 It's been well over 20 years since Ken Perlin first invented his noise. Has anybody managed to make a faster kind of 3D noise generator with properties close to Perlin's (procedural, natural-looking grouping, reduced banding, regular feature size, etc)? I'm trying to build a procedural world generator but currently Perlin just isn't cutting it. I admit my implementation isn't the best it could be right now, but if I'm about to rewrite it anyway I wondered if there was a better algorithm

Perlin Noise generation for terrain

寵の児 提交于 2019-11-27 09:05:49
问题 I'm trying to implement some source code I found online to generate a height map using Perlin Noise. I've successfully managed to get the height map using the noise3 function, with the third coordinate being a random "seed", to allow for random height maps. My problem is that the terrain generated is rather dull - I want mountains and I'm getting rolling grassland. I've done some reading up on Perlin Noise (mostly here). Due to the source code I've found obviously not written with readability