Unity 2d A* pathfinding project: how to make ai object patrol to random points?
问题 As the title states this question refers to the Unity A* pathfinding project. I downloaded this package for my maze game so that the enemy's ai could navigate through the maze. So far I have followed a tutorial ( link will be provided below ) and everything is set up. However, I don't seem to know how to implement ray casting or another method to make the enemy patrol to a random point in a continuous loop. A* Tutorial Link Note: There is a problem with my current set up though, which I have