OpenGL ES, OpenFrameworks, Cinder and IOS creative development
问题 I'm in the middle of a difficult choice. I'd like to learn a language that can help me create application with a strong artistic/creative/graphic component and use it for commercial projects for my customers. My first choice was OpenGL ES, i think of it as the "Standard" way to go through. But, in the meanwhile, i discovered this site : http://www.creativeapplications.net/ where i found many cool apps for ios, for most built using OpenFramewors and Cinder. My question is: why choose this 2