ObjectAL automatic interruption handling error
问题 I've been playing with phone calls while (SpriteKit)game running in order to test interruptions. I am using example from ObjectAL documentation called : "Using the OpenAL Objects and OALAudioTrack". So, I let the library to handle this automatically... [OALAudioSession sharedInstance ]. handleInterruptions = YES And it works but partially. For example, with simple setup with 3 sounds I get next error message : OALAudioSession activateAudioSession]: Could not activate audio session after 2