Problems Using Wavefront .obj's texture coordinates in Android OpenGL ES
问题 I'm writing an android app using openGL ES. I followed some online tutorials and managed to load up a textured cube using hard-coded vertices/indices/texture coordinates As a next step I wrote a parser for wavefront .obj files. I made a mock file using the vertices etc from the tutorial, which loads fine. However, when I use a file made using a 3d modelling package, all the textures get messed up Below is how I'm currently getting the texture coordinates: First I load all the texture