nsight

Interpreting compute workload analysis in Nsight Compute

隐身守侯 提交于 2021-01-27 15:52:53
问题 Compute Workload Analysis displays the utilization of different compute pipelines. I know that in a modern GPU, integer and floating point pipelines are different hardware units and can execute in parallel. However, it is not very clear which pipeline represents which hardware unit for the other pipelines. I also couldn't find any documentation online about abbreviations and interpretations of the pipelines. My questions are: 1) What are the full names of ADU, CBU, TEX, XU ? How do they map

Interpreting compute workload analysis in Nsight Compute

一世执手 提交于 2021-01-27 15:19:14
问题 Compute Workload Analysis displays the utilization of different compute pipelines. I know that in a modern GPU, integer and floating point pipelines are different hardware units and can execute in parallel. However, it is not very clear which pipeline represents which hardware unit for the other pipelines. I also couldn't find any documentation online about abbreviations and interpretations of the pipelines. My questions are: 1) What are the full names of ADU, CBU, TEX, XU ? How do they map

NSight Graphics Debugging cannot start

冷暖自知 提交于 2020-04-30 07:43:26
问题 I am trying to debug a HLSL shader in VS2012 using NSight, but it can't start. When I click on "Start Graphics Debugging", it seems like it starts the app for a moment, and then closes it (output windows from NSight shows several "shader loaded"/"shader unloaded" lines). Windows Event log doesn't show anything (except "NVIDIA Network Service" failing to start, but if I understood well, this is something related to updates). On the other hand, if I start GPU Perfomannce analysis, then it runs

NSight Graphics Debugging cannot start

自闭症网瘾萝莉.ら 提交于 2020-04-30 07:43:07
问题 I am trying to debug a HLSL shader in VS2012 using NSight, but it can't start. When I click on "Start Graphics Debugging", it seems like it starts the app for a moment, and then closes it (output windows from NSight shows several "shader loaded"/"shader unloaded" lines). Windows Event log doesn't show anything (except "NVIDIA Network Service" failing to start, but if I understood well, this is something related to updates). On the other hand, if I start GPU Perfomannce analysis, then it runs

Code formatter inserts new line between type and function identifier, when I don't want it

好久不见. 提交于 2020-04-17 18:58:47
问题 Using Ubuntu 16.04, Nsight Eclipse 10.4, Eclipse C/C++ Development Tools 8.4.0.nvidia-qualifier. Working with C++ code. Aim I have created a new profile for the code formatter . Its intended outcome is correctly reproduced by the very IDE (Window > Preferences > C/C++ > Code Style > Formatter) Result However, when I format the source code accordingly, for example with Ctrl + Shift + F , the function signature is split into two lines. This is shown below in lines 30 and 31. This is undesirable

How to debug CUDA kernels in Visual studio or Parallel Nsight

核能气质少年 提交于 2020-01-15 04:41:08
问题 I have CUDA 4.1 SDK with Parallel Nsight 2.1 installed on Win7 x64. I want to debug my CUDA kernels, how to do this? Is this possible with one GPU? There is a utility Nsight Monitor. I have tried it, first disabled Timeout Detection and Recovery on Windows, and disable WPF, as Nsight monitor told me. I set a breakpoint in VS, run the code but nothing happend. Nsight monitor said i am connected. So can i debug in VS or shall i debug in Parallel Nsight? How to? Thanks a million. 回答1: If you

Template function calls to other functions

╄→гoц情女王★ 提交于 2020-01-06 14:49:05
问题 I understand the template functions usually are to be declared and defined in header files. The problem I am having is that my template function makes calls to other functions. The prototypes of those other functions are in the same header file before the template function itself. That portion of the code: //header.h template <int ignoreAdetection> __global__ void MCMLKernel(SimState d_state, GPUThreadStates tstates) { // photon structure stored in registers PhotonStructGPU photon; // random

Template function calls to other functions

眉间皱痕 提交于 2020-01-06 14:48:06
问题 I understand the template functions usually are to be declared and defined in header files. The problem I am having is that my template function makes calls to other functions. The prototypes of those other functions are in the same header file before the template function itself. That portion of the code: //header.h template <int ignoreAdetection> __global__ void MCMLKernel(SimState d_state, GPUThreadStates tstates) { // photon structure stored in registers PhotonStructGPU photon; // random

Application crashes when using graphics debugger with Nsight 2.2

和自甴很熟 提交于 2020-01-05 07:15:15
问题 Hi I am using NVidia Nsight 2.2 , have a GTS 450 card and latest drivers. Windows Vista 64 bit. When launching graphics debugger the application crashes on the very 1st drawcall. The callstack looks like this: nvwgf2um.dll!5bdd7d53() [Frames below may be incorrect and/or missing, no symbols loaded for nvwgf2um.dll] nvwgf2um.dll!5be9c7f7() nvwgf2um.dll!5bde377e() nvwgf2um.dll!5bc02afb() nvwgf2um.dll!5bc0257b() nvwgf2um.dll!5bc0259e() nvwgf2um.dll!5bdd0612() nvwgf2um.dll!5bcb2292() nvwgf2um.dll

Debugger in CUDA 5

[亡魂溺海] 提交于 2020-01-05 05:44:27
问题 Nvidia has released extended eclipse for CUDA 5. They have Nsight plugin for VS2010 also. In VS2010 we can stop program execution at breakpoint in kernel but how to achieve this functionality in eclipse on Linux? I don't see any nsight specific keys to stop execution. I tried changing perspective but it debugs as a normal C/C++ application. I'm using Tesla C2070, Intel Xeon 8 core machine with Linux. 回答1: I'm from Nsight Eclipse Edition team. Our goal is specifically for the application to be