nite

Loading ONI: Can’t create any node of the requested type

五迷三道 提交于 2019-12-12 04:18:42
问题 I am working on OpenFrameworks with the addon ofxOpenNI by gameoverhack. I got the addon successfully running on my Mac OS X El Capitan 10.11.2 with xCode 7.2. For those of you who have previously used this addon, you must be knowing that there are several examples provided with the addon, including one with simple ONI recording. I had an old ONI file recorded on my linux system and I tried to run it on the OS X installation. I got the following errors: [notice ] ofxOpenNIDevice[1]: Starting

Does Openni 2.2 support Kinect v2?

╄→гoц情女王★ 提交于 2019-12-04 14:35:46
问题 I'm using the new kinect on win8.1 and installed the Openni2 and NITE2, but they can't find my kinect. So what should I do to make it run? 回答1: OpenNI doesn't support Kinect (v1 or v2) directly. But you may install a driver for that. I have used successfully the Kinect v1 with OpenNI in windows and Linux... In windows it is easier, you only need to install the Kinect SDK 1.8 for v1... I haven't test it for v2 though, but I am almost sure it doesn't work... most probably you will need to wait

Does Openni 2.2 support Kinect v2?

折月煮酒 提交于 2019-12-03 09:10:26
I'm using the new kinect on win8.1 and installed the Openni2 and NITE2, but they can't find my kinect. So what should I do to make it run? OpenNI doesn't support Kinect (v1 or v2) directly. But you may install a driver for that. I have used successfully the Kinect v1 with OpenNI in windows and Linux... In windows it is easier, you only need to install the Kinect SDK 1.8 for v1... I haven't test it for v2 though, but I am almost sure it doesn't work... most probably you will need to wait for an open driver... In summary: Does Openni 2.2 support Kinect v2? No So what should I do to make it run?