ndk-build

Facing this error The following binaries are missing: ndk-build. Please install them

扶醉桌前 提交于 2019-12-13 08:10:52
问题 I'm trying to build ' linphone-android ' . link to git repo Somehow i manged to resolv all the bugs but now i'm stuck at when i try to run ' ./prepare.py **' commanad in terminal it giving me NDK ERROR i.e **ERROR: The following binaries are missing: ndk-build. Please install them. I have ndk path in .bash file also but unable to resolve this error. Please share some solution Thanks :) 回答1: I am assuming that you have added android-sdk and android-ndk path in your environment. If not then you

Is there a way to don't include .so file if I use created ndk lib?

帅比萌擦擦* 提交于 2019-12-13 02:48:54
问题 I created Android lib that use NDK ArCore https://developers.google.com/ar/develop/c/enable-arcore Then I built a lib and got .aar file. Then I created new sample project and included this .aar file like a module (import .JAR/.AAR package) and linked it like dependency, so all works fine. Issue is - when I try to call method that use ArCore I am getting such error E/AndroidRuntime: FATAL EXCEPTION: main Process: com.example.ar, PID: 7822 java.lang.UnsatisfiedLinkError: dlopen failed: library

Android Studio NDK: Compile with ndk-build and get native support with Gradle Experimental

元气小坏坏 提交于 2019-12-12 19:32:07
问题 In order to get indexing in the Android Studio editor I should add the following code in build.gradle: ndk { moduleName "MyModule" CFlags.add("-I${file("src/main/jni/headers1")}".toString()) CFlags.add("-I${file("src/main/jni/headers2")}".toString()) } but then gradle ignores my Android.mk, If I will remove this code from build.gradle, then I won't get proper indexing in the editor since all the header files are in those 2 folders. Is anyone knows how to make gradle to compile by my Android

Error occurred executing external native build for ndkBuild in android studio

六月ゝ 毕业季﹏ 提交于 2019-12-12 10:25:55
问题 I used coolMic repofor broadcasting audio from android device. But When i import it in android studio i got following error:- E:\New folder (2)\CoolMicApp-Android\app\build.gradle Error:executing external native build for ndkBuild E:\New folder (2)\CoolMicApp-Android\app\src\main\jni\Android.mk Error:executing external native build for ndkBuild E:\New folder (2)\CoolMicApp-Android\app\src\main\jni\Android.mk I checked on some resources but not help to resolve this. Also From coolMic document

Cocos2d-x on Android Studio - New CPP files are not listed

最后都变了- 提交于 2019-12-12 09:22:30
问题 Android Studio 2.3.3 (LATEST) Cocos2d-x 3.15.1 (LATEST) It's my first experience with Cocos2d-x Game Engine, I encountered a lot of problems. The first time I tried the latest NDK of Android Studio but there is a bug on this NDK version when I tried to compile my project with : cocos compile -p android --android-studio so I change the NDK version to 13b. When I changed to NDK 13b the compilation was done without any problems and android studio build my project successfully but when I tried to

Android-ndk generating wrong command

故事扮演 提交于 2019-12-12 04:31:41
问题 I have a problem with android ndk-build not copying my shared libraries to intermediates/ndkbuild folder. I have created my modules in the Android.mk like this: Android.mk LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) EXT_LIB_ROOT := $(LOCAL_PATH)/../prebuilt/dcmtk LOCAL_MODULE := ofstd LOCAL_SRC_FILES := $(EXT_LIB_ROOT)/ofstd/lib/$(TARGET_ARCH_ABI)/libofstd.so LOCAL_EXPORT_C_INCLUDES := $(EXT_LIB_ROOT)/ofstd/include include $(PREBUILT_SHARED_LIBRARY) include $(CLEAR_VARS) LOCAL_MODULE :

Android ndk build can't build 32bit executable file

大兔子大兔子 提交于 2019-12-12 04:12:27
问题 Depending on my first question, I tried to include the fanotify.h header in my application. The application is based on fsmon (a small application to use the fanotify syscall), I changed some code lines for my purpose and created an Android.mk makefile: APP_PLATFORM := android-23 TARGET_PLATFORM := android-23 LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) # Enable PIE manually. Will get reset on $(CLEAR_VARS). This # is what enabling PIE translates to behind the scenes. LOCAL_CFLAGS +=

Android NDK build error: LOCAL_SRC_FILES points to a missing file

好久不见. 提交于 2019-12-12 03:27:42
问题 I am using this question accepted answer to build nonfree module of opencv 2.4.11. i am using windows 10 operating system. 1) I moved nonfree folder from OpenCV 2.4.11\sources\modules\nonfree\ include\opencv2\ to OpenCV-2.4.11-android-sdk\sdk\native\jni\include\opencv2 2) I have created the libnonfree folder and the jni folder inside the libnonfree folder. The nonfree_init.cpp, precomp.hpp, sift.cpp and surf.cpp files are in the jni folder. 3) I have also created the Android.mk and

AImageReader's onImageAvailableCallback is not being called

自闭症网瘾萝莉.ら 提交于 2019-12-11 12:27:11
问题 I'm trying to make a Screenshot App using NDK rather than Java (Think of it as some experimentation, I know java code is much simpler, but im thinking of doing it via NDK). So, I've implemented the code in Java side as follows... @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); mediaProjectionManager = (MediaProjectionManager) getSystemService(MEDIA_PROJECTION_SERVICE); if (mediaProjectionManager != null

alsa-utils + ndk-build not working

孤人 提交于 2019-12-11 12:23:38
问题 I have source code alsa-utils-1.0.27.2 from http://www.alsa-project.org/main/index.php/Main_Page I need for build it to my android: user@vbUbuntu1204:~/Android-alsa/alsa-utils$ cat jni/Android.mk ifeq ($(strip $(BOARD_USES_ALSA_AUDIO)),true) ifeq ($(strip $(BUILD_WITH_ALSA_UTILS)),true) LOCAL_PATH:= $(call my-dir) # # Build aplay command # include $(CLEAR_VARS) LOCAL_CFLAGS := \ -fPIC -D_POSIX_SOURCE \ -DALSA_CONFIG_DIR=\"/system/usr/share/alsa\" \ -DALSA_PLUGIN_DIR=\"/system/usr/lib/alsa-lib