Full Screen On Multiple Monitors With XNA
问题 I'm building a special application with XNA that is made for computers with multiple monitors. The problem is that if I tell my XNA application to become fullscreen, it only covers the main screen. How can I make sure that my application runs full screen across all of the screens? 回答1: This doesn't sound trivial at all. What happens when the screens are varying resolutions and aspect ratios? You'll have to create a rendertarget for each of the screens individually. There's no way to mesh them