mov

Parsing h.264 NAL units from a quicktime MOV file

心不动则不痛 提交于 2019-12-06 04:23:27
问题 I'm trying to get h.264 NAL units from a MOV file on the iPhone, in order to RTP h.264 video from the iPhone camera to a server. Apple's API does not allow direct access to the encoded bitstream from the camera output, so I can only access the MOV file, while it's being written. I've parsed the MOV file into Atoms , according to Apple's MOV structure reference but now i need to extract the NAL units from the mdat atom in order to pack it to RTP and stream it. I'd be glad for some help here

Parsing h.264 NAL units from a quicktime MOV file

柔情痞子 提交于 2019-12-04 09:50:49
I'm trying to get h.264 NAL units from a MOV file on the iPhone, in order to RTP h.264 video from the iPhone camera to a server. Apple's API does not allow direct access to the encoded bitstream from the camera output, so I can only access the MOV file, while it's being written. I've parsed the MOV file into Atoms , according to Apple's MOV structure reference but now i need to extract the NAL units from the mdat atom in order to pack it to RTP and stream it. I'd be glad for some help here because i can't find documentation about the mdat structure . Thanks! The mdat atom is a big blob of data

iOS Extracting Audio from .mov file

风流意气都作罢 提交于 2019-12-04 08:38:31
问题 I've been trying to extract audio from a .mov file for a while now and I just can't seem to get it working. Specifically, I need to extract the audio and save it as an .aif or .aiff file . I've tried using an AVMutableComposition, and loading the mov file as a AVAsset. Adding only the audio track to the AVMutableComposition before finally using an AVAssetExportSession (setting the output file type to AVFileTypeAIFF, which is the format I need it in), to write the file to an aif. I get an

How does MOVSX assembly instruction work?

女生的网名这么多〃 提交于 2019-12-04 03:05:31
问题 How does the assembly instruction MOVSX work in this following example: MOVSX ECX,BYTE PTR DS:[EDX] In this case, here are the state of the registers: ECX = 0000000F EDX = 0012FD9F From what I thought, it takes last bytes of [EDX] = 9F, moves it to ECX and then sign extends it to match 16 bits = 0000009F. However, the actual result is 00000016. Can someone help explain where I'm wrong? 回答1: That's partially correct. However: BYTE PTR DS:[EDX] obtains the byte located at the address held in

How to support MOV(quick time) in android?

老子叫甜甜 提交于 2019-12-04 02:46:54
问题 I want to play in .mov file in android. But videoview or mediaplayer doesn't support this meida format. How can i add the support to it? 回答1: In general Android doesn't support any other media formats than the one listed here. That being said, there are quite a few 3rd party players that enable playback of more exotic formats, most of which are probably based around ffmpeg. You might want to take a look at the open source Dolpin Player (actual player also available in the Play store) for

difference between conditional instructions (cmov) and jump instructions [duplicate]

。_饼干妹妹 提交于 2019-12-03 10:17:49
This question already has an answer here: Why is a conditional move not vulnerable for Branch Prediction Failure? 5 answers I'm confused where to use cmov instructions and where to use jump instructions in assembly? From performance point of view: What is the difference in both of them? Which one is better? If possible, please explain their difference with an example. Ira Baxter movcc is a so-called predicated instruction. That's fancy-speak for "this instruction executes under a condition (predicate)". Many processors, including the x86, after doing an arithmetic operation (especially compare

Assembler mov issue

久未见 提交于 2019-12-02 04:06:39
I have the next code: mov ax,@data mov ds,ax Why I can not write just like this? mov ds,@data All source: .MODEL small .STACK 100h .DATA HelloMessage DB 'Hello, world',13,10,'$' .CODE .startup mov ax,@data mov ds,ax mov ah,9 mov dx,OFFSET HelloMessage int 21h mov ah,4ch int 21h END Thank you! You can't, because the instruction set doesn't contain an instruction to do that. It is just one of the many idiosyncrasies of the x86. These kind of restrictions are fairly normal for assembly languages. Most architectures contain some registers that are treated specially (for example the processor

ffmpeg: videos before and after conversion aren't the same length

懵懂的女人 提交于 2019-12-02 03:56:58
I have a set of .mov videos which require conversion to .mp4 format. I'm using ffmpeg and running this command: ffmpeg -i Banking.mov -vsync -async -sameq -ac 1 -ab 64k -ar 44100 Banking.mp4 There is a slight difference between input and output video in time length (00:03:35.407 and 00:03:35.582). And here's the catch - I'm storing time cue set at precise times in a file which is used by a program to point at specific scenes. The 0.1 second difference causes it to point at wrong scenes, therefore making the cue set useless. Is there any possibility to preserve exactly the same time in

Is a mov to a segmentation register slower than a mov to a general purpose register?

人盡茶涼 提交于 2019-12-02 02:10:38
问题 Specifically is: mov %eax, %ds Slower than mov %eax, %ebx Or are they the same speed. I've researched online, but have been unable to find a definitive answer. I'm not sure if this is a silly question, but I think it's conceivable modifying a segmentation register could make the processor do extra work. N.B I'm concerned with old x86 linux cpus, not modern x86_64 cpus, where segmentation works differently. 回答1: mov %eax, %ebx between general-purpose registers is one of the most common

Is a mov to a segmentation register slower than a mov to a general purpose register?

我与影子孤独终老i 提交于 2019-12-02 01:51:10
Specifically is: mov %eax, %ds Slower than mov %eax, %ebx Or are they the same speed. I've researched online, but have been unable to find a definitive answer. I'm not sure if this is a silly question, but I think it's conceivable modifying a segmentation register could make the processor do extra work. N.B I'm concerned with old x86 linux cpus, not modern x86_64 cpus, where segmentation works differently. mov %eax, %ebx between general-purpose registers is one of the most common instructions. Modern hardware supports it extremely efficiently, often with special cases that don't apply to any