monomac

Stack overflow in unmanaged: IP: 0x26eb76, fault addr: 0xbf808ffc

匆匆过客 提交于 2019-12-05 18:48:57
问题 My Mono application crashes on Mac with this message (Full log): $ mono --debug bin/Debug/SparkleShare.app/Contents/MonoBundle/SparkleShare.exe [...] Stack overflow in unmanaged: IP: 0x26eb76, fault addr: 0xbf808ffc [...] "in unmanaged" implies that the stack overflow is not in my code (I only have managed code) but rather in a library I embed (SQLite, DotCmis, NewtonSoft.Json) or in Mono's code. Even though I compile and run in Debug mode, all I get is these two hexadecimals. QUESTION: How

Is it possible to use Razor as a standalone library (without any asp.net business) on OSX (via Mono)

 ̄綄美尐妖づ 提交于 2019-12-05 15:38:33
I would like to write a proof of concept MonoMac app which renders html "Views" using c# and Razor. Is this possible? If not, does anyone recommend any other Templating engines that compare to the simplicity of Razor. I don't mind writing it in Objective-C if I have to, but Mono would be simpler. konrad.kruczynski I think you may be interested in this project. You just have to download zip which consists of two DLLs, reference them in your project and examples like these just works. Have in mind that you have to make 4.0 project. I have been testing this on Mono 2.10.5, however OS was Linux,

Creating a simple NSOutlineView datasource with MonoMac

a 夏天 提交于 2019-12-05 06:08:44
I cant seem to figure out how to create a simple NSOutlineView with 2 columns, and a datastructure that is more than 1 level deep (a hierachy). I've been researching this for days, and all I can find is Objective C examples, which I really can't use for anything. I understand there are different patterns for doing this, one being the DataSource pattern. I tried creating a class that inherited from NSOutlineViewDataSource, however thats all I got, I have no clue on what I should do next! Lets say I would like to display the following class in my NSOutlineView: public class Person { public

Including custom dll and dylib in MonoMac app

℡╲_俬逩灬. 提交于 2019-12-05 05:51:27
Background: My MonoMac app uses a custom build of sqlite3.0.8.6.dylib. I need the exact steps to have MyApp.app use this dylib. Here are some steps I took: Copied the dylib to MyApp.app/Contents/SharedSupport. (Related question: is this the preferred location for 3rd party dylibs or is MyApp.app/Contents/Frameworks preferred?) Changed the installed name for the library so that it matches its new location. MyApp.app/Contents/SharedSupport> otool -L libsqlite3.0.8.6.dylib libsqlite3.0.8.6.dylib: @executable_path/../SharedSupport/libsqlite3.0.8.6.dylib (compatibility version 9.0.0, current

Where is the difference between Xamarin.Mac and Mono:OSX

筅森魡賤 提交于 2019-12-04 17:41:53
问题 Where is the difference between Xamarin.Mac and Mono:OSX. I know Xamarin bought Mono so I thought it should be the same. But Mono:OSX seems to be free, while Xamarin.Mac costs at least 399$. So where is the difference between them both? Xamarin.Mac -> http://xamarin.com/mac Mono:OSX -> http://www.mono-project.com/Mono:OSX 回答1: I am not from Xamarin, so below is only my own understanding, Xamarin.Mac is based on Mono:OSX. It is not something that comes from middle of nowhere. Xamarin.Mac

Mac app store helper tool Sandboxing

让人想犯罪 __ 提交于 2019-12-04 15:13:00
My app consist of two executables the main app executable small console app to process some files, this executable is on Resources folder (no root privileges required) The thing is that I don't know how to submit this app to appstore, I get the following response from apple Invalid Signature - the main app bundle appname at path appname.app is signed but the signature is invalid. The following error(s) were reported from codesign: a sealed resource is missing or invalid In architecture: i386 If I remove helper app, it bypasses this error, but app won't work at all. Anyone knows a good way or

Is MonoMac deprecated?

时光怂恿深爱的人放手 提交于 2019-12-04 04:42:14
The page for MonoMac seems to be abandoned. It seems to be last-updated a few years ago, because it says "Mountain Lion" is the "new" operating system. New Lion and Mountain Lion APIs for AppKit And MonoMac is under "Unsupported" in the Xamarin Studio (I wanted to download Mono Develop, but the page automatically was redirected to Xamarin Studio). So is MonoMac deprecated or is it still actively being developed along with Xamarin.Mac? The difference is not well communicated; they don't even do a great job themselves on the forums . And MonoMac wasn't particularly active last year. But the

Stack overflow in unmanaged: IP: 0x26eb76, fault addr: 0xbf808ffc

萝らか妹 提交于 2019-12-04 02:40:41
My Mono application crashes on Mac with this message ( Full log ): $ mono --debug bin/Debug/SparkleShare.app/Contents/MonoBundle/SparkleShare.exe [...] Stack overflow in unmanaged: IP: 0x26eb76, fault addr: 0xbf808ffc [...] "in unmanaged" implies that the stack overflow is not in my code (I only have managed code) but rather in a library I embed ( SQLite, DotCmis, NewtonSoft.Json ) or in Mono's code. Even though I compile and run in Debug mode, all I get is these two hexadecimals. QUESTION: How can I investigate this stack overflow? Any trick? Note: The same libraries (with pretty much the

Where is the difference between Xamarin.Mac and Mono:OSX

瘦欲@ 提交于 2019-12-03 12:21:02
Where is the difference between Xamarin.Mac and Mono:OSX. I know Xamarin bought Mono so I thought it should be the same. But Mono:OSX seems to be free, while Xamarin.Mac costs at least 399$. So where is the difference between them both? Xamarin.Mac -> http://xamarin.com/mac Mono:OSX -> http://www.mono-project.com/Mono:OSX I am not from Xamarin, so below is only my own understanding, Xamarin.Mac is based on Mono:OSX. It is not something that comes from middle of nowhere. Xamarin.Mac provides streamlined experience of developing Mac applications, by integrating MonoDevelop, Mono core runtime,

CorePlot MonoMac bindings crashing

≯℡__Kan透↙ 提交于 2019-12-02 04:22:59
I am trying to use the CorePlot 0.9 binding for monomac, but that seems to be a hard task. The monotouch sample builds and runs without any problems, but I don't need that one. Since only a CorePlotiOS.dll was present in the binding, I had to build one for osx myself, but first of af all, no bmake.exe was present, so I had to download the monomac source and build it myself first. Then I tried to build the CorePlotOSX.dll but that caused some compilation problems. Looking at the build-script for mono touch I tried with this line instead: MONO_PATH=$(MONOMAC)/src mono $(MONOMAC)/src/bmac.exe -e