mixing

mixing 2 sounds from ByteArray

左心房为你撑大大i 提交于 2019-11-30 20:30:42
I have build a mixer and save all the sequence in an array and then play it again, now I want to save the mix as an MP3, I have looked for any way to save the mix and the answer is to load the sounds as byteArrays (sound.extract) I have acomplish that but I don't really know how to store all the sounds in just one ByteArray in order to save it as MP3, I got this code just for example, loading 2 audio files and store them in separate ByteArrays, and play each sound, does any body know how to store the 2 byteArrays in just one? var mySound:Sound = new Sound(); var sourceSnd:Sound = new Sound();

Mixing Static Libraries of C Code built from different versions of Visual Studio 2002 and later

﹥>﹥吖頭↗ 提交于 2019-11-30 09:44:42
问题 I have a static linkable library of C and Fortran routines compiled and linked together using the Visual Studio 2002 C (v7.0) Compiler and the Intel Fortran 9.0.018 Compiler. The C code in my library calls and links to the Microsoft C-RunTime (MSCRT) 2002 static libraries (single-threaded). I believe the actual version number of the 2002 CRT libraries is v7.0 I will refer to this static library as "vs2002if9.lib" Can I statically link to my "vs2002if9.lib" safely using any later version of

mixing 2 sounds from ByteArray

柔情痞子 提交于 2019-11-30 05:12:11
问题 I have build a mixer and save all the sequence in an array and then play it again, now I want to save the mix as an MP3, I have looked for any way to save the mix and the answer is to load the sounds as byteArrays (sound.extract) I have acomplish that but I don't really know how to store all the sounds in just one ByteArray in order to save it as MP3, I got this code just for example, loading 2 audio files and store them in separate ByteArrays, and play each sound, does any body know how to

Using/Mixing C in C++ code?

早过忘川 提交于 2019-11-29 22:23:15
Is using C in C++ bad? Many people have told me that using C in C++ is bad because it's not as safe, and it requires more memory management. I keep telling them that as long as you know what you're doing, and you delete your "new"s and free your "malloc"s then C isn't a problem. I'm currently on a forum where an argument over std::string vs. a char* is taking place. Some people are saying that allocating a simple char* memory block is more efficient, and as long as you deallocate it, it's fine. On the other hand we have people saying that std::string is superior because it has no memory

Adding and removing audio sources to/from GStreamer pipeline on-the-go

风格不统一 提交于 2019-11-29 00:19:49
I wrote a little Python script which uses an Adder plugin to mix two source streams together. After starting the program, you hear a 1kHz tone generated by the audiotestsrc plugin. When you press Enter, an another 500Hz test tone is connected to the Adder so you hear them together. (By the way, i don't really get why should i set the pipeline again to playing state here to hear the mix. Is there any way i can plug in new sources without having to restart the pipeline?) When you press Enter once again, the 1kHz tone should be removed from the mix and the 500Hz tone should keep playing, but

java game images loading very slowly

橙三吉。 提交于 2019-11-28 13:56:06
问题 I am trying to develop a game that imports the background images from a [100][100] matrix. The matrix will hold int values to correlate to what should be drawn on the background. A loop draws the images to the canvas and updates it based on key input from the user. Everything paints and moves fine however, it is very slow. Is there a better way to load the images rather than the way I am doing it? This is the main game class: package com.game.src.main; import java.awt.Canvas; import java.awt

Color mixing in android

泪湿孤枕 提交于 2019-11-28 10:06:14
I am working on application in which i have five colors:Red,Green,Blue,Yellow,purple I want to implement color mixing from those colors:such that like there are five button for each color. User touch whichever color button this color mix with previously drawn color. I have not any clue how to add two color codes and get third color. EDitED: I have to also set this color to imageview's bitmap how can i set this? An alternative answer: You can mix the bits in the hexs: public static int mixTwoColors( int color1, int color2, float amount ) { final byte ALPHA_CHANNEL = 24; final byte RED_CHANNEL =

Mixing Audio Files

本小妞迷上赌 提交于 2019-11-28 01:22:12
I have few audio files: f_1 - length 10 sec f_2 - length 3 sec f_3 - length 1 sec What I need is to find a way to mix(merge) f2 and f3 at particular section in f_1 (i.e. position which is equal to 6 sec) I was looking at Audio examples but they don't help me much so any ideas\references\ documentation that might help? Many Thanks! Unfortunately, I don't think there's anything on the device to do file mixdowns. As I see it, you've got two options: 1) Send both files to a server and use ffmpeg or some other free tool to do the mixdowns. 2) If it's something that must stay local to the phone, you

Adding and removing audio sources to/from GStreamer pipeline on-the-go

纵饮孤独 提交于 2019-11-27 21:26:57
问题 I wrote a little Python script which uses an Adder plugin to mix two source streams together. After starting the program, you hear a 1kHz tone generated by the audiotestsrc plugin. When you press Enter, an another 500Hz test tone is connected to the Adder so you hear them together. (By the way, i don't really get why should i set the pipeline again to playing state here to hear the mix. Is there any way i can plug in new sources without having to restart the pipeline?) When you press Enter

Calculation of a mixed color in RGB

▼魔方 西西 提交于 2019-11-27 18:44:57
I want to be able to take two RGB-256 vectors and calculate the result of their mixture. Also I want to be able to give each vector a different weight. I've experimented with it using the Word color plate, and I've seen that while some colors do mix according to a weighted average: 0.5*red(255,0,0) + 0.5*yellow(255,255,0) = orange(255,127,0) others don't: 0.5*yellow(255,255,0) + 0.5*blue(0,0,255) = gray (127,127,127) and not green (0,255,0) Is there an algorithm for accurate calculation for all colors or am I forced to do it using a look up table? The best explanation is that the RGB color