mixing 2 sounds from ByteArray
I have build a mixer and save all the sequence in an array and then play it again, now I want to save the mix as an MP3, I have looked for any way to save the mix and the answer is to load the sounds as byteArrays (sound.extract) I have acomplish that but I don't really know how to store all the sounds in just one ByteArray in order to save it as MP3, I got this code just for example, loading 2 audio files and store them in separate ByteArrays, and play each sound, does any body know how to store the 2 byteArrays in just one? var mySound:Sound = new Sound(); var sourceSnd:Sound = new Sound();