memory-warning

Getting memory warning while using UIImagePickerControllerOriginalImage to get image from UIImagePickerController

心不动则不痛 提交于 2019-12-21 18:00:15
问题 I am using UIImagePickerController for getting image from camera. Just after I capture image and get it by using UIImagePickerControllerOriginalImage getting memory warning. I am using iphone 4s with iOS. Code is here - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { [self dismissViewControllerAnimated:YES completion:nil]; UIImage* originalImage = [info objectForKey:UIImagePickerControllerOriginalImage]; //Getting memory

Why do I get memory warnings with only 7 MB of memory allocated?

爷,独闯天下 提交于 2019-12-09 04:20:30
问题 I am running my iOS App on iPod touch device and I get memory warnings even if the total allocation peak is only 7 MB as shown below (this happens when the Game Scene is pushed): What I find strange is that: the left peak (at time 0.00) corresponds to 20 MB of memory allocated (Introduction Scene) and despite this DOES NOT give any memory warning. the central peak (at time 35.00) corresponds to raughly 7 MB of memory allocated (Game Scene is being pushed) and DOES give memory warning. I do

viewDidUnload not called for alloc/init initialized viewcontroller with no xib file

此生再无相见时 提交于 2019-12-08 11:13:17
问题 Why isn't viewDidUnload method called, when I'm not using xib and use alloc/init to initialize my ViewController when i simulate memory warning for any iOS version via Simulator? It seems as if this method is never called. If I create controller via alloc/initWithNibName with xib file, viewDidUnload method successfully called. Why does it happend? Does xib file is reqired for all viewcontrollers to normal handling of memory warnings? 回答1: viewDidUnload is called whenever a memory warning is

Memory warning when using UIImagePickerController

隐身守侯 提交于 2019-12-06 06:03:23
问题 Im getting a memory warning when Im using the camera on an iPhone. Im also using ARC. When you take a photo and press the 'use Photo' button on the camera view controller I get a memory warning. The intention is once the 'use Photo' button is pressed that it changes the contents of the an ImageView. I thought the memory issue might be due to the fact that the image that is captured is full screen, and the ImageView is 250h 250w. But I tried scaling down the size of the image taken by the

Is there a way to send Memory Warning to iPhone device manually? [duplicate]

99封情书 提交于 2019-12-05 12:18:34
问题 This question already has answers here : iOS Development: How can I induce low memory warnings on device? (10 answers) Closed 5 years ago . I got one problem these days. I'm using an image-cache library, it works well but eventually i met memory issue and the app just quit itself (I guess it's because it just runs out of memory). After read the source code from the image-cache library, i found it's said that when there's memory warning event, it would release all images cached (the images are

Getting memory warning while using UIImagePickerControllerOriginalImage to get image from UIImagePickerController

杀马特。学长 韩版系。学妹 提交于 2019-12-04 09:35:00
I am using UIImagePickerController for getting image from camera. Just after I capture image and get it by using UIImagePickerControllerOriginalImage getting memory warning. I am using iphone 4s with iOS. Code is here - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { [self dismissViewControllerAnimated:YES completion:nil]; UIImage* originalImage = [info objectForKey:UIImagePickerControllerOriginalImage]; //Getting memory warning after this line NSData *data =UIImageJPEGRepresentation(originalImage, 0.1); } I have tried to solve

Is there a way to send Memory Warning to iPhone device manually? [duplicate]

不羁的心 提交于 2019-12-04 01:36:32
This question already has an answer here: iOS Development: How can I induce low memory warnings on device? 10 answers I got one problem these days. I'm using an image-cache library, it works well but eventually i met memory issue and the app just quit itself (I guess it's because it just runs out of memory). After read the source code from the image-cache library, i found it's said that when there's memory warning event, it would release all images cached (the images are huge). Is there anyway for me to send Memory warning event to the device manually and directly ? I'm using xcode instrument

MonoTouch: App killed for low mem, Why? Live bytes allocation 5 MB top

纵饮孤独 提交于 2019-11-30 16:06:56
问题 My iPad app is developed in MonoTouch, because I wanted to avoid all the memory management hell, but it doesn't seem the case. On the simulator everything works fine, but when I tested my app on the device I discovered with horror that it is quickly killed by the OS after some memory warnings. My app is a simple image browser, it loads some PNG images and shows them using some UIViews inside an UIScrollView, loading the next or the previous when getting a touch. On the simulator it works fine

MonoTouch: App killed for low mem, Why? Live bytes allocation 5 MB top

好久不见. 提交于 2019-11-30 15:49:06
My iPad app is developed in MonoTouch, because I wanted to avoid all the memory management hell, but it doesn't seem the case. On the simulator everything works fine, but when I tested my app on the device I discovered with horror that it is quickly killed by the OS after some memory warnings. My app is a simple image browser, it loads some PNG images and shows them using some UIViews inside an UIScrollView, loading the next or the previous when getting a touch. On the simulator it works fine. But on the device after loading and unloading about 6-11 images it start getting memory warnings and