three.js emissive material maps
问题 I'm currently experimenting a bit in three.js, and I'd like to use an emissive map. I've tried just loading a texture into the emissive property of a phong material, but it doesn't work like that, unfortunately. Here's my code: var params = { emissive: THREE.ImageUtils.loadTexture( emissive ), shininess: shininess, map: THREE.ImageUtils.loadTexture( map ), normalMap: THREE.ImageUtils.loadTexture( normalMap ), normalScale: new THREE.Vector2(0,-1), envMap: this.reflectionCube, combine: THREE