large-object-heap

Memorystream and Large Object Heap

懵懂的女人 提交于 2019-11-28 19:37:44
I have to transfer large files between computers on via unreliable connections using WCF. Because I want to be able to resume the file and I don't want to be limited in my filesize by WCF, I am chunking the files into 1MB pieces. These "chunk" are transported as stream. Which works quite nice, so far. My steps are: open filestream read chunk from file into byte[] and create memorystream transfer chunk back to 2. until the whole file is sent My problem is in step 2. I assume that when I create a memory stream from a byte array, it will end up on the LOH and ultimately cause an outofmemory

Large Arrays, and LOH Fragmentation. What is the accepted convention?

青春壹個敷衍的年華 提交于 2019-11-28 08:30:05
I have an other active question HERE regarding some hopeless memory issues that possibly involve LOH Fragmentation among possibly other unknowns. What my question now is, what is the accepted way of doing things? If my app needs to be done in Visual C#, and needs to deal with large arrays to the tune of int[4000000], how can I not be doomed by the garbage collector's refusal to deal with the LOH? It would seem that I am forced to make any large arrays global, and never use the word "new" around any of them. So, I'm left with ungraceful global arrays with "maxindex" variables instead of neatly

Large Object Heap fragmentation: CLR has any solution to it?

戏子无情 提交于 2019-11-28 03:46:02
问题 If you application is such that it has to do lot of allocation/de-allocation of large size objects (>85000 Bytes), its eventually will cause memory fragmentation and you application will throw an Out of memory exception. Is there any solution to this problem or is it a limitation of CLR memory management? 回答1: Unfortunately, all the info I've ever seen only suggests managing risk factors yourself: reuse large objects, allocate them at the beginning, make sure they're of sizes that are

Large Arrays, and LOH Fragmentation. What is the accepted convention?

纵然是瞬间 提交于 2019-11-27 19:18:22
问题 I have an other active question HERE regarding some hopeless memory issues that possibly involve LOH Fragmentation among possibly other unknowns. What my question now is, what is the accepted way of doing things? If my app needs to be done in Visual C#, and needs to deal with large arrays to the tune of int[4000000], how can I not be doomed by the garbage collector's refusal to deal with the LOH? It would seem that I am forced to make any large arrays global, and never use the word "new"

Memorystream and Large Object Heap

大兔子大兔子 提交于 2019-11-27 12:25:56
问题 I have to transfer large files between computers on via unreliable connections using WCF. Because I want to be able to resume the file and I don't want to be limited in my filesize by WCF, I am chunking the files into 1MB pieces. These "chunk" are transported as stream. Which works quite nice, so far. My steps are: open filestream read chunk from file into byte[] and create memorystream transfer chunk back to 2. until the whole file is sent My problem is in step 2. I assume that when I create

Allocating more than 1,000 MB of memory in 32-bit .NET process

人走茶凉 提交于 2019-11-27 07:38:25
I am wondering why I'm not able to allocate more that 1,000 MB of memory in my 32-bit .NET process. The following mini application throws an OutOfMemoryException after having allocated 1,000 MB. Why 1,000 MB, and not say 1.8 GB? Is there a process-wide setting I could change? static void Main(string[] args) { ArrayList list = new ArrayList(); int i = 0; while (true) { list.Add(new byte[1024 * 1024 * 10]); // 10 MB i += 10; Console.WriteLine(i); } } PS: Garbage collecting does not help. Edit, to clarify what I want: I have written a server application which deals with very large amounts of data

Allocating more than 1,000 MB of memory in 32-bit .NET process

这一生的挚爱 提交于 2019-11-26 13:44:57
问题 I am wondering why I'm not able to allocate more that 1,000 MB of memory in my 32-bit .NET process. The following mini application throws an OutOfMemoryException after having allocated 1,000 MB. Why 1,000 MB, and not say 1.8 GB? Is there a process-wide setting I could change? static void Main(string[] args) { ArrayList list = new ArrayList(); int i = 0; while (true) { list.Add(new byte[1024 * 1024 * 10]); // 10 MB i += 10; Console.WriteLine(i); } } PS: Garbage collecting does not help. Edit,

Why Large Object Heap and why do we care?

烈酒焚心 提交于 2019-11-26 01:39:44
问题 I have read about Generations and Large object heap. But I still fail to understand what is the significance (or benefit) of having Large object heap? What could have went wrong (in terms of performance or memory) if CLR would have just relied on Generation 2 (Considering that threshold for Gen0 and Gen1 is small to handle Large objects) for storing large objects? 回答1: A garbage collection doesn't just get rid of unreferenced objects, it also compacts the heap. That's a very important

Why Large Object Heap and why do we care?

北城以北 提交于 2019-11-25 18:56:21
I have read about Generations and Large object heap. But I still fail to understand what is the significance (or benefit) of having Large object heap? What could have went wrong (in terms of performance or memory) if CLR would have just relied on Generation 2 (Considering that threshold for Gen0 and Gen1 is small to handle Large objects) for storing large objects? A garbage collection doesn't just get rid of unreferenced objects, it also compacts the heap. That's a very important optimization. It doesn't just make memory usage more efficient (no unused holes), it makes the CPU cache much more