JOGL/OpenGL VBO - How to render vertices?
问题 3I have the following SceneRenderer class, implementing GLEventListener. I think I understand the process of creating buffers, storing pointers to those buffers and filling those buffers with data (see init method). Where I struggle is the display() method. I've tried almost every combination of EVERYTHING i found on the internet and I'm still not able to draw anything. Could someone explain me what to do now, with all the buffers filled with data waiting to be rendered ? package cz.pscheidl