JavaFX 8 3D scene intersection point
Is it possible in a JavaFX 8 3D scene to find points along a ray (e.g. PickRay), starting at an arbitrary point in 3D space with some 3D direction vector, where the ray intersects the triangles in a mesh (TriangleMesh inside a MeshView)? I know this is done in the Camera/MouseHandler for mouse picking but I can't see any way for doing it for arbitrary rays. As @jdub1581 suggests, a ray is just a geometric vector, so in order to find a list of triangles intersected by this vector we need to solve problems of the kind 'line intersects plane' and 'line intersects plane within the triangle borders