ios8 Swift SpriteKit - Pause and Resume NSTimers in swift
问题 I have searched many times on the internet but could not find the answer to this question. I know how to pause and resume NSTimers by using the invalidate functions - timer.invalidate. and I know how to resume them. But I have a SpriteKit game. When I pause my game, I stop everything and the timers. I know that I can stop them using .invalidate but when I invalidate them: For example lets say I have a 5 second timer that runs continously that spawns one block. When the timer reaches second 3