intersection

how can I color the part in red using scilab and xfpoly [closed]

偶尔善良 提交于 2021-02-08 12:13:37
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 1 year ago . Improve this question How can I color the part in red using scilab and xfpoly. Is there a way to color the calculated surface just after the integral between two bounds? 回答1: I suppose that your function is called with g(x) as in your previous post. The following should do what you

how can I color the part in red using scilab and xfpoly [closed]

雨燕双飞 提交于 2021-02-08 12:11:44
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 1 year ago . Improve this question How can I color the part in red using scilab and xfpoly. Is there a way to color the calculated surface just after the integral between two bounds? 回答1: I suppose that your function is called with g(x) as in your previous post. The following should do what you

how can I color the part in red using scilab and xfpoly [closed]

会有一股神秘感。 提交于 2021-02-08 12:08:44
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 1 year ago . Improve this question How can I color the part in red using scilab and xfpoly. Is there a way to color the calculated surface just after the integral between two bounds? 回答1: I suppose that your function is called with g(x) as in your previous post. The following should do what you

Finding the intersection of two lines

孤人 提交于 2021-02-08 11:20:34
问题 I have two lines: y = -1/3x + 4 y = 3x + 85 The intersection is at [24.3, 12.1] . I have a set of coordinates prepared: points = [[1, 3], [4, 8], [25, 10], ... ] #y = -1/3x + b m_regr = -1/3 b_regr = 4 m_perp = 3 #(1 / m_regr * -1) distances = [] points.each do |pair| x1 = pair.first y2 = pair.last x2 = ((b_perp - b_regr / (m_regr - m_perp)) y2 = ((m_regr * b_perp) / (m_perp * b_regr))/(m_regr - m_perp) distance = Math.hypot((y2 - y1), (x2 - x1)) distances << distance end Is there a gem or

Finding whether an SVG element is visible in the viewport

拥有回忆 提交于 2021-02-08 06:14:27
问题 Say I have some SVG that looks like the following. #canvas will have some transforms applied: <svg id="viewport" x="0" y="0" width="100%" height="100%"> <g id="canvas" transform="scale(0.17)"> <image class="imageTile" x="0" y="0" width="256" height="256"/> <image class="imageTile" x="256" y="0" width="256" height="256"/> <image class="imageTile" x="0" y="256" width="256" height="256"/> <image class="imageTile" x="256" y="256" width="256" height="256"/> </g> </svg> #canvas will be draggable,

Finding whether an SVG element is visible in the viewport

时间秒杀一切 提交于 2021-02-08 06:14:18
问题 Say I have some SVG that looks like the following. #canvas will have some transforms applied: <svg id="viewport" x="0" y="0" width="100%" height="100%"> <g id="canvas" transform="scale(0.17)"> <image class="imageTile" x="0" y="0" width="256" height="256"/> <image class="imageTile" x="256" y="0" width="256" height="256"/> <image class="imageTile" x="0" y="256" width="256" height="256"/> <image class="imageTile" x="256" y="256" width="256" height="256"/> </g> </svg> #canvas will be draggable,

Finding whether an SVG element is visible in the viewport

社会主义新天地 提交于 2021-02-08 06:14:09
问题 Say I have some SVG that looks like the following. #canvas will have some transforms applied: <svg id="viewport" x="0" y="0" width="100%" height="100%"> <g id="canvas" transform="scale(0.17)"> <image class="imageTile" x="0" y="0" width="256" height="256"/> <image class="imageTile" x="256" y="0" width="256" height="256"/> <image class="imageTile" x="0" y="256" width="256" height="256"/> <image class="imageTile" x="256" y="256" width="256" height="256"/> </g> </svg> #canvas will be draggable,

to find the intersection of two bounding box in tensorflow?

拜拜、爱过 提交于 2021-02-08 04:52:08
问题 The coordinate of the system is boundary coordinates (x_min, y_min, x_max, y_max). and I want to find the intersection of two boxes set1 and set2 set1 -> (n1,4) set2 -> (n2,4) example set_1-> tensor([[0.2400, 0.2342, 0.8500, 0.8048], [0.1420, 0.5075, 0.2440, 0.5856], [0.0000, 0.5075, 0.1420, 0.5976]], device='cuda:0') set_2-> tensor([[-0.0368, -0.0368, 0.0632, 0.0632], [-0.0576, -0.0576, 0.0839, 0.0839], [-0.0576, -0.0222, 0.0839, 0.0485], ..., [ 0.0000, 0.0000, 1.0000, 1.0000], [ 0.0000, 0

Intersection 3D meshes python

孤者浪人 提交于 2021-02-07 13:23:41
问题 I just started to work with 3D meshes, oriented to be used for finite element analysis. I would like to model inclusions for materials (any shape, but mainly interested in spheres and ellipsoids) in a cube-like matrix. These inclusions shouldn't be coincident with each other. So I was thinking to use some sort of package for python which can plot primitive objects, look for their intersection (if it exists) and export the geometry (or mesh it and export it). In case of spheres, I was coding

intersection of three sets in python?

六月ゝ 毕业季﹏ 提交于 2021-02-07 08:19:19
问题 Currently I am stuck trying to find the intersection of three sets. Now these sets are really lists that I am converting into sets, and then trying to find the intersection of. Here's what I have so far: for list1 in masterlist: list1 = thingList1 for list2 in masterlist: list2 = thingList2 for list3 in masterlist: list3 = thingList3 d3 = [set(thingList1), set(thingList2), set(thingList3)] setmatches c = set.intersection(*map(set,d3)) print setmatches and I'm getting set([]) Script terminated