internal

How to use Internal Storage of Android in Xamarin?

你说的曾经没有我的故事 提交于 2020-01-23 08:09:28
问题 I want to be able to use Android's internal storage. I found some code snippets like: string path = Application.Context.FilesDir.Path; var filePath = Path.Combine(path, "test.txt"); System.IO.File.WriteAllText(filePath, "Hello World"); But I could not figure out what Application is in here. Is there any solution for that or different perspective? Thanks :) 回答1: Use this: string path = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal); string filename = System.IO.Path

How to use Internal Storage of Android in Xamarin?

流过昼夜 提交于 2020-01-23 08:09:13
问题 I want to be able to use Android's internal storage. I found some code snippets like: string path = Application.Context.FilesDir.Path; var filePath = Path.Combine(path, "test.txt"); System.IO.File.WriteAllText(filePath, "Hello World"); But I could not figure out what Application is in here. Is there any solution for that or different perspective? Thanks :) 回答1: Use this: string path = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal); string filename = System.IO.Path

How to use Internal Storage of Android in Xamarin?

|▌冷眼眸甩不掉的悲伤 提交于 2020-01-23 08:09:08
问题 I want to be able to use Android's internal storage. I found some code snippets like: string path = Application.Context.FilesDir.Path; var filePath = Path.Combine(path, "test.txt"); System.IO.File.WriteAllText(filePath, "Hello World"); But I could not figure out what Application is in here. Is there any solution for that or different perspective? Thanks :) 回答1: Use this: string path = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal); string filename = System.IO.Path

PHP: friend classes and ungreedy caller function/class

喜夏-厌秋 提交于 2020-01-22 16:27:31
问题 Is there any way to get the caller function with something else than debug_backtrace()? I'm looking for a less greedy way to simulate scopes like friend or internal . Let's say I have a class A and a class B. Until now, I've been using debug_backtrace() , which is too greedy (IMHO). I thought of something like this: <?php class A { public function __construct(B $callerObj) {} } class B { public function someMethod() { $obj = new A($this); } } ?> It might be OK if you want to limit it to one

Public and Internal members in an Internal class?

我的未来我决定 提交于 2020-01-20 18:21:08
问题 Ok, so this may be a bit of a silly question, and there's certainly the obvious answer, but I was curious if I've missed any subtleties here. Is there any difference in terms of visibility/usability between a public member declared in an internal class and an internal member declared in an internal class? i.e. between internal class Foo { public void Bar() { } } and internal class Foo { internal void Bar() { } } If you declared the method as public and also virtual , and then overrode it in a

AS3 Preloader which loads itself, not an external swf

不想你离开。 提交于 2020-01-17 01:25:37
问题 How can I create a preloader which does this? I have seen many examples of code to load an external swf, but never something that loads itself. Thanks for the help, this is driving me crazy... 回答1: alternatively ... You can try FlashDevelop's Preloader template, makes it really easy 回答2: It's really simple. First you need to move everything except the preloader off the first frame. Everything else is basically the same as an external preloader - the only difference is that you're checking the

Xcode 4.4 - There was an internal API error

风流意气都作罢 提交于 2020-01-13 08:29:08
问题 Hi I just upgraded to Mountain Lion. I created an empty Single View Application and run it. The first time it runs fine but the next runs will give me the "There was an internal API error" pop-up warning TWICE. It's the same with my other projects. They run okay once but gets this error the next runs. There was no warning or any specific warning message of any kind. Any idea how to solve this? Would really appreciate your help. 回答1: I have it working on iOS6 Beta 4!! This is what I did but

Android: how to delete internal image file

我与影子孤独终老i 提交于 2020-01-12 05:10:29
问题 What i want to do: delete an image file from the private internal storage in my app. I save images in internal storage so they are deleted on app uninstall. I have successfully created and saved: String imageName = System.currentTimeMillis() + ".jpeg"; FileOutputStream fos = openFileOutput(imageName, Context.MODE_PRIVATE); bitmap.compress(Bitmap.CompressFormat.JPEG, 35, fos); an image that i receive through bitmap = BitmapFactory.decodeStream(inputStream); I am able to retrieve the image

Download Doc/PDF from the internet and save to internal memory [closed]

微笑、不失礼 提交于 2020-01-12 01:46:49
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 2 years ago . I am attempting to make an application that will primarily open and read a predetermined set of documents that I have. The original idea was for all the documents (about 40 equaling MB) to be copied into the user's internal memory (/data/data/(appname)/files) on first run or

How to make all entities access:internal instead of public in EDMX?

♀尐吖头ヾ 提交于 2020-01-11 04:42:07
问题 I'd like my Entity Framework model to generate entities with internal access modifier, instead of public . I use the EF model in a library and I want only a single class (some controller) to be accessible from outside. Is there any simple way to make the EF model generation use internal modifer instead of public , including model regeneration on update? 回答1: It's very much like the anwer I got on a similar question. But in your case you want to customize the access modifier of the classes,