SceneKit - Remove stitching line in edges borders
问题 I'm displaying a texture on a cube (see SceneKit - Map cube texture to box) Things work well now, but the result show a light stitching line between some of the cube faces that I outlined here (you are inside the cube): Any idea how I can get rid of that? The input texture looks like So there is some discontinuity in the input. I'm using a custom SceneKit geometry that doesn't do much more than mapping this texture to a cube. You can find the relevant code in question mentioned above: https:/