image-caching

How to cache images only in disk using Kingfisher?

回眸只為那壹抹淺笑 提交于 2019-12-06 22:38:07
问题 I am using Kingfisher library for downloading and caching images. I am facing some issues in the implementation: Are the images cached in both memory and disk? Is there any provision to cache images only on disk? I have already read multiple posts regarding this, but couldn't find any solution. 回答1: Yes, Kingfisher caches images both in memory and on disk. By default, the amount of RAM that will be used is not even limited, you have to set the value yourself: ImageCache.default.maxMemoryCost

DiskCache plugin imageresizer in MVC3

故事扮演 提交于 2019-12-06 16:09:22
问题 For my MVC project (Image Server Application), I cannot do caching using imageresizer. I can access my images like this and the image source could be either FileSystem/Database (Dependency injeciton) : localhost/images/123.jpg?width=500 localhost/images/123?width=500 I have an MVC 3 project with routes like routes.RouteExistingFiles = true; routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.IgnoreRoute("favicon.ico"); routes.MapRoute( "ImagesWithExtension", // Route name "images/

JakeWharton's DiskLruCache - How to Implement with Volley?

馋奶兔 提交于 2019-12-06 12:39:01
问题 This is in connection with this question regarding Volley Image caching. So, now I want to implement DiskLruCache, but I am not sure on how to do this. I downloaded the Jar file from github and added it to my project. What should I do next? How can I change the existing code of Volley and integrate DiskLruCache? Existing code: Initialising Volley: queue = Volley.newRequestQueue(getActivity()); imageLoader = new ImageLoader(queue, new ImageLoader.ImageCache() { private final LruCache<String,

How to cache images only in disk using Kingfisher?

前提是你 提交于 2019-12-05 03:24:55
I am using Kingfisher library for downloading and caching images. I am facing some issues in the implementation: Are the images cached in both memory and disk? Is there any provision to cache images only on disk? I have already read multiple posts regarding this, but couldn't find any solution. Yes, Kingfisher caches images both in memory and on disk. By default, the amount of RAM that will be used is not even limited, you have to set the value yourself: ImageCache.default.maxMemoryCost = 1024 * 1024 * yourValue where 1024 * 1024 * yourValue is the global cost in megapixels (I know this is

DiskCache plugin imageresizer in MVC3

陌路散爱 提交于 2019-12-04 19:30:12
For my MVC project (Image Server Application), I cannot do caching using imageresizer. I can access my images like this and the image source could be either FileSystem/Database (Dependency injeciton) : localhost/images/123.jpg?width=500 localhost/images/123?width=500 I have an MVC 3 project with routes like routes.RouteExistingFiles = true; routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.IgnoreRoute("favicon.ico"); routes.MapRoute( "ImagesWithExtension", // Route name "images/{imageName}.{extension}/", // URL with parameters new { controller = "Home", action = "ViewImageWithExtension"

How to prevent Out of memory error in LRU Caching android

风格不统一 提交于 2019-12-04 15:50:02
问题 I have used Memory LRU Caching for caching bitmaps in my android application.but after some of the bitmaps are loaded into LRU map app force closes saying out of memory exception. I have spent whole day behind this but yet not found the solution please anyone can help me out I am badly stuck in this problem.Thanks in advance. HERE IS MY CODE final int maxMemory = (int) (Runtime.getRuntime().maxMemory()/1024); final int cacheSize = maxMemory / 8; bitmapHashMap = new LruCache<String, Bitmap>

Android Image caching - how?

心已入冬 提交于 2019-12-03 13:01:18
问题 I think it is asked and asked before, but still, there are things I can't quite understand. I have tried two different approaches: Keep all the images in memory, when certain limit is started to exceed, start removing them Let Android fix this with SoftReferences In 2. it's just cleaning them up sometimes the second I allocate them! And I don't allocate too much - 30-40 images 50x50 pixels. So I am sticking to one. The question is what is the limit? Can I get some reliable info from the

How to prevent Out of memory error in LRU Caching android

六月ゝ 毕业季﹏ 提交于 2019-12-03 08:59:10
I have used Memory LRU Caching for caching bitmaps in my android application.but after some of the bitmaps are loaded into LRU map app force closes saying out of memory exception. I have spent whole day behind this but yet not found the solution please anyone can help me out I am badly stuck in this problem.Thanks in advance. HERE IS MY CODE final int maxMemory = (int) (Runtime.getRuntime().maxMemory()/1024); final int cacheSize = maxMemory / 8; bitmapHashMap = new LruCache<String, Bitmap>(cacheSize) { @SuppressLint("NewApi") @Override protected int sizeOf(String key, Bitmap value) { if

Android - How to get image file from Fresco disk cache?

倾然丶 夕夏残阳落幕 提交于 2019-12-03 07:36:30
问题 I am using the Fresco library. I can't find any related info in the Fresco documentation, how can I get an image file from Fresco's disk cache? 回答1: if the image have download in cache,you can do it like: ImageRequest imageRequest=ImageRequest.fromUri(url); CacheKey cacheKey=DefaultCacheKeyFactory.getInstance() .getEncodedCacheKey(imageRequest); BinaryResource resource = ImagePipelineFactory.getInstance() .getMainDiskStorageCache().getResource(cacheKey); File file=((FileBinaryResource

Glide : How to find if the image is already cached and use the cached version?

半腔热情 提交于 2019-12-03 05:40:29
问题 Scenario : I have a large GIF image which I want to cache the first time user opens the app using Glide - Image Loading and Caching library. After that whenever user opens the app, I want to show the cached version if present. This GIF URL will expire after a given interval. When it expires, I fetch the new GIF URL and display/cache that for future use. What I tried: I went through Caching and Cache Invalidation on Glide's github page. I also went though the Google Group thread Ensuring That