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TinyMCE file_picker_callback select image from default browser file selection

匿名 (未验证) 提交于 2019-12-03 03:10:03
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: Im using TinyMCE in a project and want the user to select and upload images to the server using its default insert image window. I want to click the following button: Open the browsers default file select window and add the selected image to the editor: My code so far is as follows.. JS: tinymce.init({ selector: '#html-editor', language: 'pt_PT', plugins: [ "bdesk_photo advlist autolink link image lists charmap preview hr anchor pagebreak", "searchreplace wordcount visualblocks visualchars code media nonbreaking", "table contextmenu

What consumes less memory an actual image or a drawn image?

匿名 (未验证) 提交于 2019-12-03 03:05:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I am designing an app and I am creating some images with PaintCode . Using that program I get the actual code for each image that I create, thus allowing me to choose to insert code or use an actual image. I was wondering what would consume less memory, the image code or an actual PNG? I know an image memory consumption is width x height x 4 = bytes in memory but I have no idea whether an image that is generated by code is more memory efficient, less memory efficient or breaks even? This decision is particularly important given the different

Can't load Image source in QML Image

匿名 (未验证) 提交于 2019-12-03 02:56:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: This seems really basic but for some reason I can't get the image source to work in the ultra-simple QML app below. FYI, I'm running Mac OS-X 10.9.5, Qt Creator 3.2.1 based on Qt 5.3.2. import QtQuick 2.3 import QtQuick.Controls 1.2 ApplicationWindow { visible: true width: 640 height: 480 title: qsTr("Test") Image { id: image1 x: 10 y: 10 width: 100 height: 100 source: "testImage.png" } } I get the following error: qrc:/main.qml:10:5: QML Image: Cannot open: qrc:/testImage.png The application window is created but no image is displayed. I've

Saving WebView to PDF returns blank image?

匿名 (未验证) 提交于 2019-12-03 02:52:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I'm trying to figure out how to save a WebView to a PDF and totally stuck, would really appreciate some help? I'm doing this in Cocoa & Swift on OSX, here's my code so far: import Cocoa import WebKit class ViewController: NSViewController { override func loadView() { super.loadView() } override func viewDidLoad() { super.viewDidLoad() loadHTMLString() } func loadHTMLString() { let webView = WKWebView(frame: self.view.frame) webView.loadHTMLString("<html><body><p>Hello, World!</p></body></html>", baseURL: nil) self.view.addSubview(webView)

How to animate setVisibility for an imagebutton on Android?

匿名 (未验证) 提交于 2019-12-03 02:50:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I have a layout that has a listview and imagebutton: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:paddingTop="4px" android:background="@color/bgColor"> <ImageButton android:id="@+id/imageButton" android:src="@drawable/button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginRight="0dp" android:layout_alignParentBottom=

Android, How can I rotate an arrow (image) around a fixed point?

匿名 (未验证) 提交于 2019-12-03 02:47:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 由 翻译 强力驱动 问题: I have an arrow image that I want to rotate from 0 to 180 degree (like the needle in a meter.) One point of the arrow is fixed in middle and at bottom of the screen and head of arrow should move. Length of arrow is fix (it is image). Also I have two buttons and I want arrow to turn left when button left is touched and turn right when right button is touched. What is the logic of this process? 回答1: This is actually pretty simple if you are using a canvas to do your drawing(as you should in your case). Given that you know the

ROS Custom message with sensor_msgs/Image Publisher

匿名 (未验证) 提交于 2019-12-03 02:38:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I have a custom .msg file MyImage.msg sensor_msgs/Image im float32 age string name I have configured the custom .msg fle as illustrated in link: CreatingMsgAndSrv Further, I am trying to write a simple publisher with this msg. #include <ros/ros.h> #include <custom_msg/MyImage.h> #include <image_transport/image_transport.h> #include <opencv2/highgui/highgui.hpp> #include <opencv2/opencv.hpp> #include <cv_bridge/cv_bridge.h> int main( int argc, char ** argv ) { ros::init(argc, argv, "publish_custom"); ros::NodeHandle nh; ros::Publisher pub2 =

matlab: using the GPU for saving an image off a figure

匿名 (未验证) 提交于 2019-12-03 02:35:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I use matlab to render a complex mesh (using trimesh, material, camlight, view...) and need not display it to the user, just to get the rendered image. This is discussed in another question . Using any of the suggested solutions (save-as image, saving into a video object, and using undocumented hardcopy ) is very slow (~1sec), especially compared to rendering the plot itself, including painting on the screen takes less than 0.5sec. I believe it is caused by hardcopy method not to utilize the GPU, while rendering the original plot for display

Three.js and loading a cross-domain image

匿名 (未验证) 提交于 2019-12-03 02:13:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I know this has been asked before, and I've read ever question and answer I've been able to find, but nothing works. I'm running this on a local server (IIS). I'm trying to load an image from imgur and then use that as texture for an object using the code: var savedImage = /[^?]*$/.exec(location.search)[0]; if (savedImage != "") { savedImageLoad("http://i.imgur.com/" + savedImage + ".jpg"); }; function savedImageLoad(image) { var mapOverlay = new THREE.ImageUtils.loadTexture(image); sphere.material = new THREE.MeshBasicMaterial({map:

NoClassDefFoundError when inserting image in Android app using Apache poi &amp; MS Excel

匿名 (未验证) 提交于 2019-12-03 02:03:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 由 翻译 强力驱动 问题: I want to insert a PNG image into my Excel sheet using Apache poi. To do that I use this code: //add picture data to this workbook. InputStream is = new FileInputStream ( "/sdcard/MYAPPFOLDER/logo_app.png" ); byte [] bytes = IOUtils . toByteArray ( is ); int pictureIdx = workbook . addPicture ( bytes , Workbook . PICTURE_TYPE_JPEG ); is . close (); CreationHelper helper = workbook . getCreationHelper (); // Create the drawing patriarch. This is the top level container for all shapes. Drawing drawing = sheet . createDrawingPatriarch