OpenGL ES 2.0 Pinch and Zoom
问题 In OpenGL ES 1.1 on iOS I used to implement pinch and zoom by setting the Field Of View using the following: // Handles Touches Events - (IBAction)handlePinchGesture:(UIGestureRecognizer *)sender { static float startFOV=0.0; CGFloat factor = [(UIPinchGestureRecognizer *)sender scale]; UIGestureRecognizerState state; state=sender.state; if(state==UIGestureRecognizerStateBegan) { startFOV=[self getFieldOfView]; } else if(state==UIGestureRecognizerStateChanged) { float minFOV=5.0; float maxFOV