glew

glDrawArrays does not draw anything in GL_TRIANGLES mode

家住魔仙堡 提交于 2019-12-24 07:26:22
问题 My problem is the glDrawArray command stops working. I've written a few programs which I used that command. However now, I don't have any idea why it doesn't work. But I still can draw lines to the screen with GL_LINES instead of GL_TRIANGLES . Here is my code: #include "Mesh.h" #include <iostream> Mesh::Mesh() { glGenVertexArrays(1, &vao); glBindVertexArray(vao); glGenBuffers(1, &vbo); size = 0; } void Mesh::AddVertices(const Vertex vertices[], int length) { size = length; glBindBuffer(GL

Linker error with glew and Visual Studio on windows 7

佐手、 提交于 2019-12-24 05:39:17
问题 When I read the instructions I am confused since it says in the instructions to install glew at <VC_ROOT>\include\GL\glew.h and then it says on windows to #include <glew.h> and not #include <GL/glew.h> and I don't know whether this should be before or after #include <GL/glut.h> . I can build the freeglut example so glut appears to be correctly installed and my problem seems to be with building with glew. The complete program that I try to run is // Two-Dimensional Sierpinski Gasket //

Oculus LibOVR and GLEW header conflicts

橙三吉。 提交于 2019-12-24 03:09:48
问题 Oculus PC SDK Version: 0.6.0.1 Windows Visual Studios 2010 I'm trying to adapt an existing OpenGL application for the Oculus DK2. What I have currently working and tested: Oculus SDK Sample: OculusRoomTiny(GL) OpenGL application composed of Rendering Library that depends on GLEW and simple front-end to handle context, inputs, and window that relies on GLUT. I'm currently trying to build a new project that replaces the OculusRoomTiny rendering code with my Rendering Library. There is now a

Oculus LibOVR and GLEW header conflicts

纵饮孤独 提交于 2019-12-24 03:09:17
问题 Oculus PC SDK Version: 0.6.0.1 Windows Visual Studios 2010 I'm trying to adapt an existing OpenGL application for the Oculus DK2. What I have currently working and tested: Oculus SDK Sample: OculusRoomTiny(GL) OpenGL application composed of Rendering Library that depends on GLEW and simple front-end to handle context, inputs, and window that relies on GLUT. I'm currently trying to build a new project that replaces the OculusRoomTiny rendering code with my Rendering Library. There is now a

OpenGL error GL_INVALID_ENUM (0x0500) while glewInit()

↘锁芯ラ 提交于 2019-12-23 11:34:13
问题 I'm new to OpenGL and try to learn OpenGL 4 by following the http://www.openglbook.com tutorial. On page two, we create a simple triangle using shaders. But right after creating the vertex shader, the program crashes. By Debugging, I could find a OpenGL error GL_INVALID_ENUM (0x0500). See code below... Unfrotunately I couldn't find any solution. Maybe you know sth? Edit: So, after searching again for GL_INVALID_ENUM and glewInit() , I found that there are already many posts on other Websites,

How can I solve `glew32.dll is missing from your computer` issue of my OpenGL program?

耗尽温柔 提交于 2019-12-23 10:48:38
问题 When I'm trying to build and run my OpenGL+GLEW+GLFW program, it builds just fine but wont run, giving me this error : "The program can't start because glew32.dll is missing from your computer. Try reinstalling the program to fix this problem." I am linking glew32.lib as a static library. I am also using #define GLEW_STATIC . Then, why is the program prompting for a DLL file? #include <iostream> //#define GLEW_STATIC // GLEW #include <include/GL/glew.h> // GLFW #include <include/GLFW/glfw3.h>

Warning: corrupt .drectve at end of def file

好久不见. 提交于 2019-12-23 07:57:18
问题 I installed glew, glfw and glm in eclipse cdt(c++) with the gcc/mingw, all statically. All works fine, but I don't like the warning in the output console of eclipse: Warning: corrupt .drectve at end of def file How I can fix and hide this warning ? What does it mean ? And what I noticed is, that this warning comes only, if I call the 'glewInit' function. 回答1: When I ran into this problem it was because I was linking against incompatible MSVC libs. A comment by keltar helped me through this

Installation of all OpenGL libraries for development in Ubuntu 11.10

孤者浪人 提交于 2019-12-21 08:56:54
问题 I've got a just installed ubuntu 11.10. I follow the first answer in this question. I installed: freeglut3 freeglut3-dev igor@ubuntu:~$ sudo apt-get install freeglut3 [sudo] password for igor: Reading package lists... Done Building dependency tree Reading state information... Done The following NEW packages will be installed: freeglut3 0 upgraded, 1 newly installed, 0 to remove and 253 not upgraded. Need to get 77.5 kB of archives. After this operation, 315 kB of additional disk space will be

Installation of all OpenGL libraries for development in Ubuntu 11.10

丶灬走出姿态 提交于 2019-12-21 08:55:11
问题 I've got a just installed ubuntu 11.10. I follow the first answer in this question. I installed: freeglut3 freeglut3-dev igor@ubuntu:~$ sudo apt-get install freeglut3 [sudo] password for igor: Reading package lists... Done Building dependency tree Reading state information... Done The following NEW packages will be installed: freeglut3 0 upgraded, 1 newly installed, 0 to remove and 253 not upgraded. Need to get 77.5 kB of archives. After this operation, 315 kB of additional disk space will be

Installation of all OpenGL libraries for development in Ubuntu 11.10

你离开我真会死。 提交于 2019-12-21 08:55:07
问题 I've got a just installed ubuntu 11.10. I follow the first answer in this question. I installed: freeglut3 freeglut3-dev igor@ubuntu:~$ sudo apt-get install freeglut3 [sudo] password for igor: Reading package lists... Done Building dependency tree Reading state information... Done The following NEW packages will be installed: freeglut3 0 upgraded, 1 newly installed, 0 to remove and 253 not upgraded. Need to get 77.5 kB of archives. After this operation, 315 kB of additional disk space will be