Wrong Bone Rotation in Assimp
问题 Recently I am working on some way to transform a given bone (rotate by some angle ) using Assimp in visual Studio C++. I read at many sites procedure to do this and still I am not able to find error with multiple trials for matrix multiplication orders. What I'm doing is given a model I firstly find the perVertexBone data and then I find bone locations prior any transformation and then represent all vertices in Model using linear weight assignment with bones using perVertexBone data