gamepad

How to inject code into an existing Apk?

泪湿孤枕 提交于 2019-12-04 14:53:25
问题 I know this is possible to decompile and recompile an apk. And I saw this post : Injecting code into APK before, But what I want is not decompiling or reverse engineering . In my case I just want to make some games that uses touch events compatible with gamepad. I've seen some companies that do something like this and make android games compatible with their gamepads. Unfortunately I found no solution to inject some codes into an existing apk. So My question is : Is there a way to do some

Is there a way to use the HTML5 Gamepad API with multiple windows or tabs in Firefox?

萝らか妹 提交于 2019-12-04 11:59:51
I'm designing an app that utilizes input from a gamepad using the HTML5 Gamepad API. I have the app working in both Firefox and Chrome, however Firefox does not seem to allow a second Window or Tab to access the gamepad after a previous tab has accessed it. I don't need both to access the api at the same time, I only need one to be able to access the api after the other. Chrome does not have this problem. I also tested using html5gamepad.com with the same results. Does anyone have a way to release the gamepad from one window when it loses focus so it is available to another window? My customer

How to inject code into an existing Apk?

被刻印的时光 ゝ 提交于 2019-12-03 09:14:58
I know this is possible to decompile and recompile an apk. And I saw this post : Injecting code into APK before, But what I want is not decompiling or reverse engineering . In my case I just want to make some games that uses touch events compatible with gamepad. I've seen some companies that do something like this and make android games compatible with their gamepads. Unfortunately I found no solution to inject some codes into an existing apk. So My question is : Is there a way to do some changes into an apk (changing touch and key events in game application) and add some codes into that

Toggle an input

ぃ、小莉子 提交于 2019-12-02 08:07:19
I am using SlimDX to use my Xbox 360 controller and I would like a way of when pressing a button on the controller the state changes to on and stays on but when I press it again it becomes off. Sort of like a toggle. But I have been unable to do one so far(Just a beginner really). Thanks for any help. Thomas. You may use a bool to determine if the button is toggled on or off. You will also need to know the gamepad's previous state, so the bool won't toggle all the time, just because you keep pressing the button. bool myCommand = false; // declare the bool GamePadState oldState; // you need to