freeglut

Sampling from a texture in OpenGL is black

眉间皱痕 提交于 2021-02-18 18:12:15
问题 I'm trying out my hand at graphics, following a tutorial at http://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_06 Problem: When I try to texture my cube, my sample is black. Screenshot: http://puu.sh/2JP1H.jpg (note: I set blue = uv.x to test my UVs) I looked at the threads OpenGL textures appear just black, and Texture is all black, but it seemed they had different problems. First I load my texture using SOIL image loading library: int w, h; unsigned char* img = SOIL_load

Sampling from a texture in OpenGL is black

大兔子大兔子 提交于 2021-02-18 18:11:37
问题 I'm trying out my hand at graphics, following a tutorial at http://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_06 Problem: When I try to texture my cube, my sample is black. Screenshot: http://puu.sh/2JP1H.jpg (note: I set blue = uv.x to test my UVs) I looked at the threads OpenGL textures appear just black, and Texture is all black, but it seemed they had different problems. First I load my texture using SOIL image loading library: int w, h; unsigned char* img = SOIL_load

Sampling from a texture in OpenGL is black

与世无争的帅哥 提交于 2021-02-18 18:07:23
问题 I'm trying out my hand at graphics, following a tutorial at http://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_06 Problem: When I try to texture my cube, my sample is black. Screenshot: http://puu.sh/2JP1H.jpg (note: I set blue = uv.x to test my UVs) I looked at the threads OpenGL textures appear just black, and Texture is all black, but it seemed they had different problems. First I load my texture using SOIL image loading library: int w, h; unsigned char* img = SOIL_load

CreateDC() causes glutInit() to fail?

℡╲_俬逩灬. 提交于 2021-02-10 12:23:25
问题 I wrote a code that creates a window and draws a shape into it: #include<glew.h> #include<iostream> #include<GL\freeglut.h> #include<Windows.h> #include<stdlib.h> #include<math.h> #pragma once void Render_All() { glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_POLYGON); glColor3f(1, 0, 0); glVertex2f(0.5, 0.5); glColor3f(1, 0, 0); glVertex2f(0.5, -0.5); glColor3f(1, 0, 0); glVertex2f(-0.5, -0.5); glColor3f(1, 0, 0); glVertex2f(-0.5, 0.5); glEnd(); glFlush(); } int main(int argc, char** argv) {

CreateDC() causes glutInit() to fail?

只谈情不闲聊 提交于 2021-02-10 12:23:07
问题 I wrote a code that creates a window and draws a shape into it: #include<glew.h> #include<iostream> #include<GL\freeglut.h> #include<Windows.h> #include<stdlib.h> #include<math.h> #pragma once void Render_All() { glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_POLYGON); glColor3f(1, 0, 0); glVertex2f(0.5, 0.5); glColor3f(1, 0, 0); glVertex2f(0.5, -0.5); glColor3f(1, 0, 0); glVertex2f(-0.5, -0.5); glColor3f(1, 0, 0); glVertex2f(-0.5, 0.5); glEnd(); glFlush(); } int main(int argc, char** argv) {

fatal error: GLUT/freeglut.h file not found Catalina

假如想象 提交于 2021-01-29 06:16:01
问题 I am using #include <gl/freeglut.h> but getting " fatal error: GLUT/freeglut.h file not found " ** I tried reinstall "brew install glew freeglut" and also " #ifdef __APPLE__ #include <OpenGL/gl.h> #include <GLUT/glut.h> #else #include <GL/gl.h> #include <GL/glut.h> #endif" I also tried: #include <GL/freeglut.h> but none of them worked... 来源: https://stackoverflow.com/questions/65655868/fatal-error-glut-freeglut-h-file-not-found-catalina

Undefined references to OpenGL on Ubuntu

青春壹個敷衍的年華 提交于 2021-01-28 06:48:00
问题 I'm getting all these undefined references: Linking CXX executable SimpleGavam ../../lib/local/Gavam/libGavam.a(MeshUtils.cpp.o): In function `Gavam::DrawMesh(cv::Mat_<float>&, cv::Mat_<float> const&, cv::Mat_<int> const&, cv::Vec<double, 6> const&, double, double, double, double, cv::Size_<int> const&, double, double)': /home/samuel/Clm-Z/lib/local/Gavam/src/MeshUtils.cpp:189: undefined reference to `glutSwapBuffers' ../../lib/local/Gavam/libGavam.a(MeshUtils.cpp.o): In function `Gavam:

freeglut (./light): ERROR: Internal error <FBConfig with necessary capabilities not found> in function fgOpenWindow

江枫思渺然 提交于 2021-01-27 05:36:48
问题 I installed the OpenGL in Linux server (Ubuntu16.04) without a graphical interface, install command below: apt-get install build-essential libgl1-mesa-dev libglu1-mesa-dev apt-get install freeglut3-dev libglew1.10 libglew-dev libgl1-mesa-glx libxmu-dev apt-get install libglew-dev libsdl2-dev libsdl2-image-dev libglm-dev libfreetype6-dev apt-get install mesa-utils now, I compile light.c by gcc light.c -o light -lGL -lglut . I want to display it in my Windows mechine by XMing server. code:

freeglut (./light): ERROR: Internal error <FBConfig with necessary capabilities not found> in function fgOpenWindow

穿精又带淫゛_ 提交于 2021-01-27 05:36:04
问题 I installed the OpenGL in Linux server (Ubuntu16.04) without a graphical interface, install command below: apt-get install build-essential libgl1-mesa-dev libglu1-mesa-dev apt-get install freeglut3-dev libglew1.10 libglew-dev libgl1-mesa-glx libxmu-dev apt-get install libglew-dev libsdl2-dev libsdl2-image-dev libglm-dev libfreetype6-dev apt-get install mesa-utils now, I compile light.c by gcc light.c -o light -lGL -lglut . I want to display it in my Windows mechine by XMing server. code:

VS2010/VS2012/VS2015下openGL环境配置(转)

这一生的挚爱 提交于 2021-01-14 08:08:14
按:按照下述博文,三个例子均成功。 https://blog.csdn.net/so_geili/article/details/51685005 请仔细阅读每一个字。 为了学习《OpenGL超级宝典(第五版)》必须配置OpenGL环境,正所谓工欲善其事必先利其器。翻阅了很多网上的配置教程,很多都有问题,但也有详细的精华教程,比如博客: http://www.zyh1690.org/build-opengl-super-bible-fifth-edition-development-environment/ 。尽管该教程很详细,但其中还是有些细节问题,博客中没有细说。配置OpenGL环境一定要细心、耐心。因为有一点疏忽都可能导致最终配置环境失败。本篇虽然是针对“ win7 X64 +VS2010”环境的配置过程,但是我 在VS2012/VS2015下也搭建成功 了,VS2012/VS2015下配置OpenGL的原理也很简单,就是其中的Microsoft Visual Studio 10.0下要添加的文件变成Microsoft Visual Studio 12.0或 Microsoft Visual Studio 15.0下添加相关的文件。 配置环境: win7 X64 + Visua Studio 2010 win7 X64 + Visua Studio 2012 win7 X64